You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <Include/MultiplayerTypes.h>
|
|
#include <AzNetworking/DataStructures/FixedSizeBitset.h>
|
|
#include <AzCore/std/containers/vector.h>
|
|
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
|
|
|
namespace AzNetworking
|
|
{
|
|
class ISerializer;
|
|
}
|
|
|
|
namespace Multiplayer
|
|
{
|
|
class IMultiplayerComponentInput
|
|
{
|
|
public:
|
|
virtual ~IMultiplayerComponentInput() = default;
|
|
virtual NetComponentId GetComponentId() const = 0;
|
|
virtual bool Serialize(AzNetworking::ISerializer& serializer) = 0;
|
|
};
|
|
|
|
using MultiplayerComponentInputVector = AZStd::vector<AZStd::unique_ptr<IMultiplayerComponentInput>>;
|
|
}
|