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51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzNetworking/Utilities/NetworkCommon.h>
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namespace AzNetworking
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{
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class ISerializer;
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}
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namespace Multiplayer
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{
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class NetBindComponent;
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class EntityReplicationManager;
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class PropertySubscriber
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{
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public:
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PropertySubscriber(EntityReplicationManager& replicationManager, NetBindComponent* netBindComponent);
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bool IsDeleting() const;
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bool IsDeleted() const;
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void SetDeleting();
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bool IsPacketIdValid(AzNetworking::PacketId packetId) const;
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AzNetworking::PacketId GetLastReceivedPacketId() const;
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bool HandlePropertyChangeMessage(AzNetworking::PacketId packetId, AzNetworking::ISerializer* serializer, bool notifyChanges = true);
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private:
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EntityReplicationManager& m_replicationManager;
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NetBindComponent* m_netBindComponent;
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// The last packet to have been received about this entity
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AzNetworking::PacketId m_lastReceivedPacketId = AzNetworking::InvalidPacketId;
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AZ::TimeMs m_lastRecievedTimeMs = AZ::TimeMs{ 0 };
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AZ::TimeMs m_markForRemovalTimeMs = AZ::TimeMs{ 0 };
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};
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}
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