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o3de/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/PropertySubscriber.h

51 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzNetworking/Utilities/NetworkCommon.h>
namespace AzNetworking
{
class ISerializer;
}
namespace Multiplayer
{
class NetBindComponent;
class EntityReplicationManager;
class PropertySubscriber
{
public:
PropertySubscriber(EntityReplicationManager& replicationManager, NetBindComponent* netBindComponent);
bool IsDeleting() const;
bool IsDeleted() const;
void SetDeleting();
bool IsPacketIdValid(AzNetworking::PacketId packetId) const;
AzNetworking::PacketId GetLastReceivedPacketId() const;
bool HandlePropertyChangeMessage(AzNetworking::PacketId packetId, AzNetworking::ISerializer* serializer, bool notifyChanges = true);
private:
EntityReplicationManager& m_replicationManager;
NetBindComponent* m_netBindComponent;
// The last packet to have been received about this entity
AzNetworking::PacketId m_lastReceivedPacketId = AzNetworking::InvalidPacketId;
AZ::TimeMs m_lastRecievedTimeMs = AZ::TimeMs{ 0 };
AZ::TimeMs m_markForRemovalTimeMs = AZ::TimeMs{ 0 };
};
}