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73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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namespace Multiplayer
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{
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inline NetEntityRole EntityReplicator::GetBoundLocalNetworkRole() const
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{
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return m_boundLocalNetworkRole;
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}
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inline NetEntityRole EntityReplicator::GetRemoteNetworkRole() const
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{
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return m_remoteNetworkRole;
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}
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inline ConstNetworkEntityHandle EntityReplicator::GetEntityHandle() const
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{
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return m_entityHandle;
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}
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inline NetBindComponent* EntityReplicator::GetNetBindComponent()
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{
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return m_netBindComponent;
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}
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inline const PrefabEntityId& EntityReplicator::GetPrefabEntityId() const
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{
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AZ_Assert(IsPrefabEntityIdSet(), "PrefabEntityId not set for Entity");
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return m_prefabEntityId;
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}
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inline bool EntityReplicator::IsPrefabEntityIdSet() const
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{
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return m_prefabEntityIdSet;
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}
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inline bool EntityReplicator::WasMigrated() const
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{
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return m_wasMigrated;
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}
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inline void EntityReplicator::SetWasMigrated(bool wasMigrated)
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{
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m_wasMigrated = wasMigrated;
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}
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inline PropertyPublisher* EntityReplicator::GetPropertyPublisher()
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{
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return m_propertyPublisher.get();
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}
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inline const PropertyPublisher* EntityReplicator::GetPropertyPublisher() const
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{
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return m_propertyPublisher.get();
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}
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inline PropertySubscriber* EntityReplicator::GetPropertySubscriber()
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{
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return m_propertySubscriber.get();
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}
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}
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