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o3de/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicator.inl

73 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
namespace Multiplayer
{
inline NetEntityRole EntityReplicator::GetBoundLocalNetworkRole() const
{
return m_boundLocalNetworkRole;
}
inline NetEntityRole EntityReplicator::GetRemoteNetworkRole() const
{
return m_remoteNetworkRole;
}
inline ConstNetworkEntityHandle EntityReplicator::GetEntityHandle() const
{
return m_entityHandle;
}
inline NetBindComponent* EntityReplicator::GetNetBindComponent()
{
return m_netBindComponent;
}
inline const PrefabEntityId& EntityReplicator::GetPrefabEntityId() const
{
AZ_Assert(IsPrefabEntityIdSet(), "PrefabEntityId not set for Entity");
return m_prefabEntityId;
}
inline bool EntityReplicator::IsPrefabEntityIdSet() const
{
return m_prefabEntityIdSet;
}
inline bool EntityReplicator::WasMigrated() const
{
return m_wasMigrated;
}
inline void EntityReplicator::SetWasMigrated(bool wasMigrated)
{
m_wasMigrated = wasMigrated;
}
inline PropertyPublisher* EntityReplicator::GetPropertyPublisher()
{
return m_propertyPublisher.get();
}
inline const PropertyPublisher* EntityReplicator::GetPropertyPublisher() const
{
return m_propertyPublisher.get();
}
inline PropertySubscriber* EntityReplicator::GetPropertySubscriber()
{
return m_propertySubscriber.get();
}
}