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o3de/Gems/Multiplayer/Code/Source/AutoGen/Multiplayer.AutoPackets.xml

57 lines
3.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<PacketGroup Name="MultiplayerPackets" PacketStart="CorePackets::PacketType::MAX">
<Include File="AzNetworking/AutoGen/CorePackets.AutoPackets.h" />
<Include File="Include/MultiplayerTypes.h" />
<Include File="Source/NetworkEntity/NetworkEntityRpcMessage.h" />
<Include File="Source/NetworkEntity/NetworkEntityUpdateMessage.h" />
<Packet Name="Connect" Desc="Client connection packet, on success the server will reply with an Accept">
<Member Type="uint16_t" Name="networkProtocolVersion" Init="0" />
</Packet>
<Packet Name="Accept" Desc="Server accept packet">
<Member Type="Multiplayer::HostId" Name="hostId" Init="Multiplayer::InvalidHostId" />
<Member Type="Multiplayer::LongNetworkString" Name="map" />
</Packet>
<Packet Name="SyncConsole" Desc="Packet for synchornizing cvars between hosts">
<Member Type="Multiplayer::LongNetworkString" Name="commandSet" Container="Vector" Count="32" />
</Packet>
<Packet Name="ConsoleCommand" Desc="Packet for executing a server command from the client">
<Member Type="Multiplayer::LongNetworkString" Name="command" />
</Packet>
<Packet Name="SyncConnectionCvars" Desc="Packet for synchornizing connection quality of service simulation cvars">
<Member Type="int32_t" Name="lossPercent" Init="0" />
<Member Type="AZ::TimeMs" Name="latencyMs" Init="AZ::TimeMs{ 0 }" />
<Member Type="AZ::TimeMs" Name="varianceMs" Init="AZ::TimeMs{ 0 }" />
</Packet>
<Packet Name="EntityUpdates" Desc="A packet that contains multiple entity updates">
<Member Type="AZ::TimeMs" Name="hostTimeMs" Init="AZ::TimeMs{ 0 }" />
<Member Type="Multiplayer::NetworkEntityUpdateMessage" Name="entityMessages" Container="Vector" Count="Multiplayer::MaxAggregateEntityMessages" SuppressFromInitializerList="true" />
</Packet>
<Packet Name="EntityRpcs" Desc="A packet that contains multiple entity rpcs">
<Member Type="Multiplayer::NetworkEntityRpcMessage" Name="entityRpcs" Container="Vector" Count="Multiplayer::MaxAggregateRpcMessages" SuppressFromInitializerList="true" />
</Packet>
<Packet Name="ClientMigration" Desc="Tell a client to migrate to a new server">
<Member Type="uint64_t" Name="temporaryUserIdentifier" Init="0" />
<Member Type="AzNetworking::IpAddress" Name="remoteServerAddress" Init="AzNetworking::IpAddress()" />
<Member Type="AZ::TimeMs" Name="lastInputGameTimeMs" Init="AZ::TimeMs{ 0 }" />
</Packet>
<Packet Name="NotifyClientMigration" Desc="Tells a server that a client is about to migrate">
<Member Type="uint64_t" Name="temporaryUserIdentifier" Init="0" />
</Packet>
<Packet Name="EntityMigration" Desc="A packet that migrates a set of entities to a new server">
<Member Type="Multiplayer::NetEntityId" Name="entityId" Init="Multiplayer::InvalidNetEntityId" />
<Member Type="Multiplayer::PrefabEntityId" Name="prefabEntityId" Init="" />
<Member Type="AzNetworking::PacketEncodingBuffer" Name="propertyUpdateData" Init="" SuppressFromInitializerList="true" />
</Packet>
</PacketGroup>