b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "FunctorValidator.h"
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/containers/unordered_map.h>
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namespace ProjectSettingsTool
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{
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class Validator
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{
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public:
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typedef FunctorValidator::ReturnType ValidatorReturnType;
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typedef FunctorValidator::FunctorType ValidatorType;
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Validator();
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~Validator();
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// Finds the QValidator for a given validator or makes one and returns it
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FunctorValidator* GetQValidator(FunctorValidator::FunctorType validator);
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// Tracks this QValidator and deletes it in the destructor
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void TrackThisValidator(FunctorValidator* validator);
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private:
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typedef AZStd::unordered_map<FunctorValidator::FunctorType, FunctorValidator*> ValidatorToQValidatorType;
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typedef AZStd::list<FunctorValidator*> QValidatorList;
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AZ_DISABLE_COPY_MOVE(Validator);
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// Maps validator functions to QValidators
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ValidatorToQValidatorType m_validatorToQValidator;
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// Tracks allocations of other QValidators so they don't leak
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QValidatorList m_otherValidators;
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};
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} // namespace ProjectSettingsTool
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