Files
o3de/Gems/GraphCanvas/Code/Source/Components/Slots/Property/PropertySlotLayoutComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <QCoreApplication>
#include <qgraphicslayoutitem.h>
#include <qgraphicsscene.h>
#include <qsizepolicy.h>
#include <Components/Slots/Property/PropertySlotLayoutComponent.h>
#include <GraphCanvas/Components/NodePropertyDisplay/NodePropertyDisplay.h>
#include <GraphCanvas/Components/Slots/Property/PropertySlotBus.h>
#include <GraphCanvas/Editor/GraphModelBus.h>
#include <GraphCanvas/tools.h>
#include <Widgets/GraphCanvasLabel.h>
namespace GraphCanvas
{
///////////////////////
// PropertySlotLayout
///////////////////////
PropertySlotLayout::PropertySlotLayout(PropertySlotLayoutComponent& owner)
: m_connectionType(ConnectionType::CT_Invalid)
, m_owner(owner)
, m_nodePropertyDisplay(nullptr)
, m_layoutItem(nullptr)
{
setInstantInvalidatePropagation(true);
setOrientation(Qt::Horizontal);
m_spacer = new QGraphicsWidget();
m_spacer->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
m_spacer->setAutoFillBackground(true);
m_spacer->setMinimumSize(0, 0);
m_spacer->setPreferredWidth(0);
m_spacer->setMaximumHeight(0);
m_nodePropertyDisplay = aznew NodePropertyDisplayWidget();
m_slotText = aznew GraphCanvasLabel();
}
PropertySlotLayout::~PropertySlotLayout()
{
}
void PropertySlotLayout::Activate()
{
SceneMemberNotificationBus::Handler::BusConnect(m_owner.GetEntityId());
SlotNotificationBus::Handler::BusConnect(m_owner.GetEntityId());
StyleNotificationBus::Handler::BusConnect(m_owner.GetEntityId());
}
void PropertySlotLayout::Deactivate()
{
StyleNotificationBus::Handler::BusDisconnect();
SlotNotificationBus::Handler::BusDisconnect();
SceneMemberNotificationBus::Handler::BusDisconnect();
}
void PropertySlotLayout::OnSceneSet(const AZ::EntityId&)
{
SlotRequestBus::EventResult(m_connectionType, m_owner.GetEntityId(), &SlotRequests::GetConnectionType);
AZStd::string slotName;
SlotRequestBus::EventResult(slotName, m_owner.GetEntityId(), &SlotRequests::GetName);
m_slotText->SetLabel(slotName);
AZStd::string toolTip;
SlotRequestBus::EventResult(toolTip, m_owner.GetEntityId(), &SlotRequests::GetTooltip);
OnTooltipChanged(toolTip);
TryAndSetupSlot();
}
void PropertySlotLayout::OnSceneReady()
{
TryAndSetupSlot();
}
void PropertySlotLayout::OnRegisteredToNode(const AZ::EntityId& /*nodeId*/)
{
TryAndSetupSlot();
}
void PropertySlotLayout::OnTooltipChanged(const TranslationKeyedString& tooltip)
{
m_slotText->setToolTip(Tools::qStringFromUtf8(tooltip.GetDisplayString()));
m_nodePropertyDisplay->setToolTip(Tools::qStringFromUtf8(tooltip.GetDisplayString()));
}
void PropertySlotLayout::OnStyleChanged()
{
m_style.SetStyle(m_owner.GetEntityId());
m_nodePropertyDisplay->RefreshStyle();
switch (m_connectionType)
{
case ConnectionType::CT_Input:
m_slotText->SetStyle(m_owner.GetEntityId(), ".inputSlotName");
break;
case ConnectionType::CT_Output:
m_slotText->SetStyle(m_owner.GetEntityId(), ".outputSlotName");
break;
default:
m_slotText->SetStyle(m_owner.GetEntityId(), ".slotName");
break;
};
qreal padding = m_style.GetAttribute(Styling::Attribute::Padding, 2.);
setContentsMargins(padding, padding, padding, padding);
setSpacing(m_style.GetAttribute(Styling::Attribute::Spacing, 2.));
UpdateGeometry();
}
void PropertySlotLayout::TryAndSetupSlot()
{
if (m_nodePropertyDisplay->GetNodePropertyDisplay() == nullptr)
{
CreateDataDisplay();
}
}
void PropertySlotLayout::CreateDataDisplay()
{
if (m_connectionType == ConnectionType::CT_Input)
{
AZ::EntityId sceneId;
SceneMemberRequestBus::EventResult(sceneId, m_owner.GetEntityId(), &SceneMemberRequests::GetScene);
AZ::EntityId nodeId;
SlotRequestBus::EventResult(nodeId, m_owner.GetEntityId(), &SlotRequests::GetNode);
AZ::Crc32 propertyId;
PropertySlotRequestBus::EventResult(propertyId, m_owner.GetEntityId(), &PropertySlotRequests::GetPropertyId);
NodePropertyDisplay* nodePropertyDisplay = nullptr;
GraphModelRequestBus::EventResult(nodePropertyDisplay, sceneId, &GraphModelRequests::CreatePropertySlotPropertyDisplay, propertyId, nodeId, m_owner.GetEntityId());
if (nodePropertyDisplay)
{
nodePropertyDisplay->SetNodeId(nodeId);
nodePropertyDisplay->SetSlotId(m_owner.GetEntityId());
m_nodePropertyDisplay->SetNodePropertyDisplay(nodePropertyDisplay);
UpdateLayout();
OnStyleChanged();
}
}
else
{
UpdateLayout();
OnStyleChanged();
}
}
void PropertySlotLayout::UpdateLayout()
{
for (int i = count() - 1; i >= 0; --i)
{
removeAt(i);
}
switch (m_connectionType)
{
case ConnectionType::CT_Input:
addItem(m_slotText);
setAlignment(m_slotText, Qt::AlignLeft);
addItem(m_nodePropertyDisplay);
setAlignment(m_slotText, Qt::AlignLeft);
addItem(m_spacer);
setAlignment(m_spacer, Qt::AlignLeft);
break;
case ConnectionType::CT_Output:
addItem(m_spacer);
setAlignment(m_spacer, Qt::AlignRight);
addItem(m_slotText);
setAlignment(m_slotText, Qt::AlignRight);
break;
default:
addItem(m_slotText);
addItem(m_spacer);
break;
}
UpdateGeometry();
}
void PropertySlotLayout::UpdateGeometry()
{
m_slotText->update();
invalidate();
updateGeometry();
}
////////////////////////////////
// PropertySlotLayoutComponent
////////////////////////////////
void PropertySlotLayoutComponent::Reflect(AZ::ReflectContext* reflectContext)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflectContext);
if (serializeContext)
{
serializeContext->Class<PropertySlotLayoutComponent, AZ::Component>()
->Version(1)
;
}
}
PropertySlotLayoutComponent::PropertySlotLayoutComponent()
: m_layout(nullptr)
{
}
void PropertySlotLayoutComponent::Init()
{
SlotLayoutComponent::Init();
m_layout = aznew PropertySlotLayout((*this));
SetLayout(m_layout);
}
void PropertySlotLayoutComponent::Activate()
{
SlotLayoutComponent::Activate();
m_layout->Activate();
}
void PropertySlotLayoutComponent::Deactivate()
{
m_layout->Deactivate();
SlotLayoutComponent::Deactivate();
}
}