1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
114 lines
3.6 KiB
C++
114 lines
3.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Components/Slots/Property/PropertySlotComponent.h>
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#include <Components/Slots/Property/PropertySlotLayoutComponent.h>
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#include <Components/Slots/SlotConnectionFilterComponent.h>
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#include <Components/StylingComponent.h>
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#include <GraphCanvas/Components/Connections/ConnectionFilters/ConnectionFilters.h>
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namespace GraphCanvas
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{
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//////////////////////////
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// PropertySlotComponent
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//////////////////////////
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void PropertySlotComponent::Reflect(AZ::ReflectContext* reflectContext)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflectContext);
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if (serializeContext)
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{
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serializeContext->Class<PropertySlotComponent, SlotComponent>()
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->Version(1)
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->Field("PropertyId", &PropertySlotComponent::m_propertyId)
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;
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}
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}
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AZ::Entity* PropertySlotComponent::CreatePropertySlot(const AZ::EntityId& nodeId, const AZ::Crc32& propertyId, const SlotConfiguration& slotConfiguration)
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{
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AZ::Entity* entity = SlotComponent::CreateCoreSlotEntity();
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entity->CreateComponent<PropertySlotComponent>(propertyId, slotConfiguration);
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entity->CreateComponent<PropertySlotLayoutComponent>();
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entity->CreateComponent<StylingComponent>(Styling::Elements::PropertySlot, nodeId);
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SlotConnectionFilterComponent* connectionFilter = entity->CreateComponent<SlotConnectionFilterComponent>();
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// We don't want to accept any connections.
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connectionFilter->AddFilter(aznew SlotTypeFilter(ConnectionFilterType::Include));
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return entity;
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}
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PropertySlotComponent::PropertySlotComponent()
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: SlotComponent(SlotTypes::PropertySlot)
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{
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if (m_slotConfiguration.m_slotGroup == SlotGroups::Invalid)
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{
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m_slotConfiguration.m_slotGroup = SlotGroups::PropertyGroup;
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}
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}
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PropertySlotComponent::PropertySlotComponent(const AZ::Crc32& propertyId, const SlotConfiguration& slotConfiguration)
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: SlotComponent(SlotTypes::PropertySlot, slotConfiguration)
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, m_propertyId(propertyId)
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{
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if (m_slotConfiguration.m_slotGroup == SlotGroups::Invalid)
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{
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m_slotConfiguration.m_slotGroup = SlotGroups::PropertyGroup;
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}
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}
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PropertySlotComponent::~PropertySlotComponent()
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{
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}
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void PropertySlotComponent::Init()
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{
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SlotComponent::Init();
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}
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void PropertySlotComponent::Activate()
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{
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SlotComponent::Activate();
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PropertySlotRequestBus::Handler::BusConnect(GetEntityId());
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}
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void PropertySlotComponent::Deactivate()
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{
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SlotComponent::Deactivate();
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PropertySlotRequestBus::Handler::BusDisconnect();
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}
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int PropertySlotComponent::GetLayoutPriority() const
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{
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// Going to want property slots to always be at the top of a display group.
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return std::numeric_limits<int>().max();
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}
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void PropertySlotComponent::SetLayoutPriority(int priority)
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{
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AZ_UNUSED(priority);
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}
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const AZ::Crc32& PropertySlotComponent::GetPropertyId() const
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{
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return m_propertyId;
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}
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AZ::Entity* PropertySlotComponent::ConstructConnectionEntity(const Endpoint&, const Endpoint&, bool)
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{
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AZ_Error("Graph Canvas", false, "Property slots cannot have connections.");
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return nullptr;
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}
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}
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