Files
o3de/Gems/GraphCanvas/Code/Source/Components/Slots/Default/DefaultSlotLayoutComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

163 lines
4.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Components/Slots/Default/DefaultSlotLayoutComponent.h>
#include <Components/Slots/SlotConnectionPin.h>
#include <GraphCanvas/Components/Slots/SlotBus.h>
namespace GraphCanvas
{
//////////////////////
// DefaultSlotLayout
//////////////////////
DefaultSlotLayout::DefaultSlotLayout(DefaultSlotLayoutComponent& owner)
: m_owner(owner)
{
m_slotConnectionPin = aznew SlotConnectionPin(owner.GetEntityId());
m_slotText = aznew GraphCanvasLabel();
OnStyleChanged();
}
DefaultSlotLayout::~DefaultSlotLayout()
{
}
void DefaultSlotLayout::Activate()
{
StyleNotificationBus::Handler::BusConnect(m_owner.GetEntityId());
SceneMemberNotificationBus::Handler::BusConnect(m_owner.GetEntityId());
m_slotConnectionPin->Activate();
}
void DefaultSlotLayout::Deactivate()
{
m_slotConnectionPin->Deactivate();
StyleNotificationBus::Handler::BusDisconnect();
SceneMemberNotificationBus::Handler::BusDisconnect();
}
void DefaultSlotLayout::OnSceneSet(const AZ::EntityId&)
{
AZStd::string slotName;
SlotRequestBus::EventResult(slotName, m_owner.GetEntityId(), &SlotRequests::GetName);
SlotRequestBus::EventResult(m_connectionType, m_owner.GetEntityId(), &SlotRequests::GetConnectionType);
m_slotText->SetLabel(slotName);
UpdateLayout();
OnStyleChanged();
}
void DefaultSlotLayout::OnSceneReady()
{
UpdateLayout();
OnStyleChanged();
}
void DefaultSlotLayout::OnStyleChanged()
{
m_style.SetStyle(m_owner.GetEntityId());
m_slotText->SetStyle(m_owner.GetEntityId(), ".slotName");
m_slotConnectionPin->RefreshStyle();
qreal padding = m_style.GetAttribute(Styling::Attribute::Padding, 2.);
setContentsMargins(padding, padding, padding, padding);
setSpacing(m_style.GetAttribute(Styling::Attribute::Spacing, 2.));
UpdateGeometry();
}
void DefaultSlotLayout::UpdateLayout()
{
for (int i = count() - 1; i >= 0; --i)
{
removeAt(i);
}
switch (m_connectionType)
{
case ConnectionType::CT_Input:
setOrientation(Qt::Horizontal);
addItem(m_slotConnectionPin);
addItem(m_slotText);
setAlignment(m_slotConnectionPin, Qt::AlignLeft);
setAlignment(m_slotText, Qt::AlignLeft);
break;
case ConnectionType::CT_Output:
setOrientation(Qt::Horizontal);
addItem(m_slotText);
addItem(m_slotConnectionPin);
setAlignment(m_slotText, Qt::AlignRight);
setAlignment(m_slotConnectionPin, Qt::AlignRight);
break;
default:
setOrientation(Qt::Horizontal);
addItem(m_slotConnectionPin);
addItem(m_slotText);
break;
}
UpdateGeometry();
}
void DefaultSlotLayout::UpdateGeometry()
{
m_slotConnectionPin->updateGeometry();
m_slotText->update();
invalidate();
updateGeometry();
}
///////////////////////////////
// DefaultSlotLayoutComponent
///////////////////////////////
void DefaultSlotLayoutComponent::Reflect(AZ::ReflectContext* reflectContext)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflectContext);
if (serializeContext)
{
serializeContext->Class<DefaultSlotLayoutComponent, AZ::Component>()
->Version(1)
;
}
}
DefaultSlotLayoutComponent::DefaultSlotLayoutComponent()
: m_defaultSlotLayout(nullptr)
{
}
void DefaultSlotLayoutComponent::Init()
{
SlotLayoutComponent::Init();
m_defaultSlotLayout = aznew DefaultSlotLayout((*this));
SetLayout(m_defaultSlotLayout);
}
void DefaultSlotLayoutComponent::Activate()
{
SlotLayoutComponent::Activate();
m_defaultSlotLayout->Activate();
}
void DefaultSlotLayoutComponent::Deactivate()
{
m_defaultSlotLayout->Deactivate();
SlotLayoutComponent::Deactivate();
}
}