Files
o3de/Gems/GraphCanvas/Code/Source/Components/GeometryComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

220 lines
6.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <QGraphicsSceneMouseEvent>
#include <AzCore/Serialization/EditContext.h>
#include <Components/GeometryComponent.h>
#include <Components/Nodes/NodeComponent.h>
#include <GraphCanvas/tools.h>
#include <GraphCanvas/Utils/ConversionUtils.h>
namespace GraphCanvas
{
//////////////////////
// GeometryComponent
//////////////////////
const float GeometryComponent::IS_CLOSE_TOLERANCE = 0.001f;
bool GeometryComponentVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
{
if (classElement.GetVersion() <= 3)
{
AZ::Crc32 positionId = AZ_CRC("Position", 0x462ce4f5);
GeometrySaveData saveData;
AZ::SerializeContext::DataElementNode* dataNode = classElement.FindSubElement(positionId);
if (dataNode)
{
dataNode->GetData(saveData.m_position);
}
classElement.RemoveElementByName(positionId);
classElement.AddElementWithData(context, "SaveData", saveData);
}
return true;
}
void GeometryComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<GeometrySaveData>()
->Version(1)
->Field("Position", &GeometrySaveData::m_position)
;
serializeContext->Class<GeometryComponent, AZ::Component>()
->Version(4, &GeometryComponentVersionConverter)
->Field("SaveData", &GeometryComponent::m_saveData)
;
}
GeometryComponent::GeometryComponent()
: m_animating(false)
{
}
GeometryComponent::~GeometryComponent()
{
GeometryRequestBus::Handler::BusDisconnect();
}
void GeometryComponent::Init()
{
GeometryRequestBus::Handler::BusConnect(GetEntityId());
EntitySaveDataRequestBus::Handler::BusConnect(GetEntityId());
}
void GeometryComponent::Activate()
{
SceneMemberNotificationBus::Handler::BusConnect(GetEntityId());
}
void GeometryComponent::Deactivate()
{
VisualNotificationBus::Handler::BusDisconnect();
SceneMemberNotificationBus::Handler::BusDisconnect();
}
void GeometryComponent::OnSceneSet(const AZ::EntityId& scene)
{
VisualNotificationBus::Handler::BusConnect(GetEntityId());
m_saveData.RegisterIds(GetEntityId(), scene);
}
AZ::Vector2 GeometryComponent::GetPosition() const
{
return m_saveData.m_position;
}
void GeometryComponent::SetPosition(const AZ::Vector2& position)
{
if (!position.IsClose(m_saveData.m_position)
&& (!IsAnimating() || !m_animatingPosition.IsClose(position)))
{
if (!IsAnimating())
{
m_saveData.m_position = position;
}
else
{
m_animatingPosition = position;
}
GeometryNotificationBus::Event(GetEntityId(), &GeometryNotifications::OnPositionChanged, GetEntityId(), position);
if (!IsAnimating())
{
m_saveData.SignalDirty();
}
}
}
void GeometryComponent::SignalBoundsChanged()
{
GeometryNotificationBus::Event(GetEntityId(), &GeometryNotifications::OnBoundsChanged);
}
void GeometryComponent::SetIsPositionAnimating(bool animating)
{
if (m_animating != animating)
{
m_animating = animating;
if (m_animating)
{
// Store the animating position separate from the savedata position
// so any attempts to save will cause appropriate data to be saved
// while visually I can animate cleanly between the values.
m_animatingPosition = m_saveData.m_position;
}
else
{
AZ::Vector2 forcedPosition = m_saveData.m_position;
// Force the alignment to wherever we were aiming at.
ForceSetPosition(forcedPosition);
}
}
}
void GeometryComponent::SetAnimationTarget(const AZ::Vector2& targetPoint)
{
m_saveData.m_position = targetPoint;
m_saveData.SignalDirty();
}
void GeometryComponent::OnItemChange([[maybe_unused]] const AZ::EntityId& entityId, QGraphicsItem::GraphicsItemChange change, const QVariant& value)
{
AZ_Assert(entityId == GetEntityId(), "EIDs should match");
switch (change)
{
case QGraphicsItem::ItemPositionChange:
{
QPointF qt = value.toPointF();
SetPosition(ConversionUtils::QPointToVector(qt));
break;
}
default:
break;
}
}
void GeometryComponent::WriteSaveData(EntitySaveDataContainer& saveDataContainer) const
{
GeometrySaveData* saveData = saveDataContainer.FindCreateSaveData<GeometrySaveData>();
if (saveData)
{
(*saveData) = m_saveData;
}
}
void GeometryComponent::ReadSaveData(const EntitySaveDataContainer& saveDataContainer)
{
GeometrySaveData* saveData = saveDataContainer.FindSaveDataAs<GeometrySaveData>();
if (saveData)
{
m_saveData = (*saveData);
}
}
void GeometryComponent::ForceSetPosition(const AZ::Vector2& forcedPosition)
{
if (forcedPosition.IsZero())
{
m_saveData.m_position = AZ::Vector2(1, 1);
}
else
{
m_saveData.m_position = AZ::Vector2::CreateZero();
}
SetPosition(forcedPosition);
}
bool GeometryComponent::IsAnimating() const
{
return m_animating;
}
}