b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
25 lines
724 B
C++
25 lines
724 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Math/Uuid.h>
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#include <AzCore/EBus/EBus.h>
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namespace ScriptCanvasEditor
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{
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class AssetGraphScene : public AZ::EBusTraits
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{
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public:
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virtual AZ::EntityId FindEditorNodeIdByAssetNodeId(const AZ::Data::AssetId& assetId, AZ::EntityId assetNodeId) const = 0;
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virtual AZ::EntityId FindAssetNodeIdByEditorNodeId(const AZ::Data::AssetId& assetId, AZ::EntityId editorNodeId) const = 0;
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};
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using AssetGraphSceneBus = AZ::EBus<AssetGraphScene>;
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}
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