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o3de/Gems/PhysX/Code/NumericalMethods/Source/Optimization/SolverBFGS.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <NumericalMethods/Optimization.h>
namespace NumericalMethods::Optimization
{
//! Minimizes the supplied function using the Broyden-Fletcher-Goldfarb-Shanno algorithm (see Nocedal and Wright).
//! @param f Function to be minimized.
//! @param xInitial Initial guess for the independent variable.
//! @return Value of the independent variable which minimizes f.
SolverResult MinimizeBFGS(const Function& f, const AZStd::vector<double>& xInitial);
} // namespace NumericalMethods::Optimization