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o3de/Gems/PhysX/Code/Editor/EditorWindow.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

58 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Asset/AssetCommon.h>
#include <QWidget>
#endif
namespace AzPhysics
{
class CollisionConfiguration;
struct SceneConfiguration;
}
namespace Ui
{
class EditorWindowClass;
}
namespace PhysX
{
struct PhysXSystemConfiguration;
namespace Debug
{
struct DebugConfiguration;
}
namespace Editor
{
/// Window pane wrapper for the PhysX Configuration Widget.
///
class EditorWindow
: public QWidget
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(EditorWindow, AZ::SystemAllocator, 0);
static void RegisterViewClass();
explicit EditorWindow(QWidget* parent = nullptr);
private:
static void SaveConfiguration(
const PhysX::PhysXSystemConfiguration& physXSystemConfiguration,
const PhysX::Debug::DebugConfiguration& physXDebugConfiguration,
const AzPhysics::SceneConfiguration& defaultSceneConfiguration);
QScopedPointer<Ui::EditorWindowClass> m_ui;
};
}
};