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o3de/Gems/PhysX/Code/Editor/EditorSubComponentModeSnapPosition.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

42 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Editor/EditorSubComponentModeSnap.h>
namespace PhysX
{
/// This sub-component mode gets an entity position from its base class on mouse down
/// and sets a position (AZ::Vector3) value in the component that uses it.
class EditorSubComponentModeSnapPosition
: public EditorSubComponentModeSnap
{
public:
EditorSubComponentModeSnapPosition(
const AZ::EntityComponentIdPair& entityComponentIdPair
, const AZ::Uuid& componentType
, const AZStd::string& name
, bool selectLeadOnSnap);
~EditorSubComponentModeSnapPosition() override;
protected:
// PhysX::EditorSubComponentModeSnap
void DisplaySpecificSnapType(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay,
const AZ::Vector3& jointPosition,
const AZ::Vector3& snapDirection,
float snapLength) override;
void InitMouseDownCallBack() override;
private:
bool m_selectLeadOnSnap = true;
};
} // namespace PhysX