b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Editor/EditorSubComponentModeSnap.h>
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namespace PhysX
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{
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/// This sub-component mode gets an entity position from its base class on mouse down
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/// and sets a position (AZ::Vector3) value in the component that uses it.
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class EditorSubComponentModeSnapPosition
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: public EditorSubComponentModeSnap
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{
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public:
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EditorSubComponentModeSnapPosition(
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const AZ::EntityComponentIdPair& entityComponentIdPair
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, const AZ::Uuid& componentType
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, const AZStd::string& name
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, bool selectLeadOnSnap);
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~EditorSubComponentModeSnapPosition() override;
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protected:
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// PhysX::EditorSubComponentModeSnap
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void DisplaySpecificSnapType(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay,
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const AZ::Vector3& jointPosition,
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const AZ::Vector3& snapDirection,
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float snapLength) override;
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void InitMouseDownCallBack() override;
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private:
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bool m_selectLeadOnSnap = true;
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};
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} // namespace PhysX
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