Files
o3de/Gems/PhysX/Code/Editor/ColliderSphereMode.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

42 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "ColliderSubComponentMode.h"
#include <AzToolsFramework/ComponentModes/BoxViewportEdit.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
namespace PhysX
{
/// Sub component mode for modifying the box dimensions on a collider.
class ColliderSphereMode
: public PhysX::ColliderSubComponentMode
, private AzFramework::EntityDebugDisplayEventBus::Handler
{
public:
AZ_CLASS_ALLOCATOR_DECL
// ColliderSubComponentMode ...
void Setup(const AZ::EntityComponentIdPair& idPair) override;
void Refresh(const AZ::EntityComponentIdPair& idPair) override;
void Teardown(const AZ::EntityComponentIdPair& idPair) override;
void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
private:
// AzFramework::EntityDebugDisplayEventBus ...
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
void OnManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair);
AZ::Vector3 m_colliderOffset;
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_radiusManipulator;
};
} //namespace PhysX