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o3de/Gems/PhysX/Code/Editor/ColliderAssetScaleMode.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

39 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "ColliderSubComponentMode.h"
#include <AzToolsFramework/Manipulators/ScaleManipulators.h>
namespace PhysX
{
/// Sub component mode for modifying the asset scale on a collider in the viewport.
class ColliderAssetScaleMode
: public PhysX::ColliderSubComponentMode
{
public:
AZ_CLASS_ALLOCATOR_DECL
ColliderAssetScaleMode();
// ColliderSubComponentMode ...
void Setup(const AZ::EntityComponentIdPair& idPair) override;
void Refresh(const AZ::EntityComponentIdPair& idPair) override;
void Teardown(const AZ::EntityComponentIdPair& idPair) override;
void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
private:
void OnManipulatorDown(const AZ::EntityComponentIdPair& idPair);
void OnManipulatorMoved(const AZ::Vector3& scale, const AZ::EntityComponentIdPair& idPair);
AZ::Vector3 m_initialScale;
AzToolsFramework::ScaleManipulators m_dimensionsManipulators;
};
} //namespace PhysX