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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/PushToSliceCommand.h

32 lines
913 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Slice/SliceComponent.h>
#include <AzToolsFramework/Commands/BaseSliceCommand.h>
namespace AzToolsFramework
{
class PushToSliceCommand
: public BaseSliceCommand
{
public:
AZ_CLASS_ALLOCATOR(PushToSliceCommand, AZ::SystemAllocator, 0);
AZ_RTTI(PushToSliceCommand, "{3FDCD751-EB10-40C0-857C-F5038E592E1E}");
PushToSliceCommand(const AZStd::string& friendlyName);
~PushToSliceCommand() {}
void Capture(const AZ::Data::Asset<AZ::SliceAsset>& sliceAsset, const AZStd::unordered_map<AZ::EntityId, AZ::EntityId>& addedEntityIdRemaps);
void Undo() override;
void Redo() override;
};
}