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2e5df3f0181425f5eae7bd43d3cb80eadc69b8f6
o3de/Gems/Atom/Feature/Common/Code/Source/RayTracing
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dmcdiarmid-ly c58a742296 Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
Switched to HDR irradiance.
SDK Update.
Fixed a Vulkan validation error on RayTracingSceneSrg::MeshInfo.
Improvements to DiffuseProbeGrid blending.

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
2021-12-08 18:35:45 -07:00
..
RayTracingAccelerationStructurePass.cpp
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
RayTracingAccelerationStructurePass.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
RayTracingFeatureProcessor.cpp
Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
2021-12-08 18:35:45 -07:00
RayTracingFeatureProcessor.h
Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
2021-12-08 18:35:45 -07:00
RayTracingPass.cpp
Added RayTracingPass support for the Scene Srg.
2021-09-07 15:52:03 -07:00
RayTracingPass.h
Added RayTracingPass support for the Scene Srg.
2021-09-07 15:52:03 -07:00
RayTracingPassData.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
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