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o3de/Code/Tools/SerializeContextTools/SliceConverter.h
T
Mike Balfour d90a3d46a7 Support for nested slice conversions (#1121)
This set of changes enables conversions for singly-nested slices. Multiple nesting hierarchies are only partially supported at this point. Conversion is also significantly more deterministic, which makes it easier to convert single slices without needing to reconvert every slice or level that relies on it as well.
Changes:

- Added version of Instance::AddInstance() that takes in an alias to allow for deterministic aliases
- Added a "SliceConverterEditorEntityContextComponent" that's used to specifically disable entity activation on creation. The disabling is done this way vs adding a new public API, because the disable shouldn't be required in any normal case outside of this tool.
- Disabled more AWS gems for the SliceConverter, as they're unneeded and cause issues if they're around in the tool.
- Added a small null check to the Camera Controller.
- Added the actual support for slice instance conversion. This instantiates the entities, applies the data patches, turns them into a prefab instance, and generates a JSON patch out of the changes.
2021-06-03 15:59:45 -05:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/IO/Path/Path_fwd.h>
#include <AzCore/JSON/document.h>
#include <AzCore/JSON/stringbuffer.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzCore/std/utils.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/string/string.h>
#include <AzToolsFramework/Prefab/PrefabSystemComponent.h>
#include <Converter.h>
namespace AZ
{
class CommandLine;
class Entity;
class ModuleEntity;
class SerializeContext;
struct Uuid;
namespace SerializeContextTools
{
class Application;
class SliceConverter : public Converter
{
public:
bool ConvertSliceFiles(Application& application);
private:
using TemplateEntityIdPair = AZStd::pair<AzToolsFramework::Prefab::TemplateId, AZ::EntityId>;
bool ConnectToAssetProcessor();
void DisconnectFromAssetProcessor();
bool ConvertSliceFile(AZ::SerializeContext* serializeContext, const AZStd::string& slicePath, bool isDryRun);
bool ConvertSliceToPrefab(
AZ::SerializeContext* serializeContext, AZ::IO::PathView outputPath, bool isDryRun, AZ::Entity* rootEntity);
void FixPrefabEntities(AZ::Entity& containerEntity, SliceComponent::EntityList& sliceEntities);
bool ConvertNestedSlices(
SliceComponent* sliceComponent, AzToolsFramework::Prefab::Instance* sourceInstance,
AZ::SerializeContext* serializeContext, bool isDryRun);
bool ConvertSliceInstance(
AZ::SliceComponent::SliceInstance& instance, AZ::Data::Asset<AZ::SliceAsset>& sliceAsset,
AzToolsFramework::Prefab::TemplateReference nestedTemplate, AzToolsFramework::Prefab::Instance* topLevelInstance);
void SetParentEntity(const AZ::Entity& entity, const AZ::EntityId& parentId, bool onlySetIfInvalid);
void PrintPrefab(AzToolsFramework::Prefab::TemplateId templateId);
bool SavePrefab(AZ::IO::PathView outputPath, AzToolsFramework::Prefab::TemplateId templateId);
// Track all of the entity IDs created and the prefab entity aliases that map to them. This mapping is used
// with nested slice conversion to remap parent entity IDs to the correct prefab entity IDs.
AZStd::unordered_map<TemplateEntityIdPair, AzToolsFramework::Prefab::EntityAlias> m_aliasIdMapper;
// Track all of the created prefab template IDs on a slice conversion so that they can get removed at the end of the
// conversion for that file.
AZStd::unordered_set<AzToolsFramework::Prefab::TemplateId> m_createdTemplateIds;
};
} // namespace SerializeContextTools
} // namespace AZ