Files
o3de/Code/Framework/AzFramework/AzFramework/Physics/NameConstants.h
T
2021-03-08 14:30:57 -08:00

36 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/string/string.h>
namespace Physics
{
/// Constants for naming such as unit suffixes for physics properties.
namespace NameConstants
{
const AZStd::string& GetSuperscriptMinus();
const AZStd::string& GetSuperscriptOne();
const AZStd::string& GetSuperscriptTwo();
const AZStd::string& GetSuperscriptThree();
const AZStd::string& GetInterpunct();
const AZStd::string& GetSpeedUnit();
const AZStd::string& GetAngularVelocityUnit();
const AZStd::string& GetLengthUnit();
const AZStd::string& GetVolumeUnit();
const AZStd::string& GetMassUnit();
const AZStd::string& GetInertiaUnit();
const AZStd::string& GetSleepThresholdUnit();
const AZStd::string& GetDensityUnit();
} // namespace NameConstants
} // namespace Physics