36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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namespace Physics
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{
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/// Constants for naming such as unit suffixes for physics properties.
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namespace NameConstants
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{
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const AZStd::string& GetSuperscriptMinus();
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const AZStd::string& GetSuperscriptOne();
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const AZStd::string& GetSuperscriptTwo();
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const AZStd::string& GetSuperscriptThree();
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const AZStd::string& GetInterpunct();
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const AZStd::string& GetSpeedUnit();
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const AZStd::string& GetAngularVelocityUnit();
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const AZStd::string& GetLengthUnit();
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const AZStd::string& GetVolumeUnit();
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const AZStd::string& GetMassUnit();
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const AZStd::string& GetInertiaUnit();
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const AZStd::string& GetSleepThresholdUnit();
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const AZStd::string& GetDensityUnit();
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} // namespace NameConstants
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} // namespace Physics
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