34 lines
1.4 KiB
C++
34 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Math/Vector3.h>
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#include "StartingPointMovement/StartingPointMovementConstants.h"
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#include <AzCore/Math/Quaternion.h>
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#include <AzCore/Math/Transform.h>
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namespace Movement
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{
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//////////////////////////////////////////////////////////////////////////
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/// This will calculate an AZ::Transform based on an axis of rotation and an angle
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//////////////////////////////////////////////////////////////////////////
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static AZ::Transform CreateRotationFromAxis(AxisOfRotation rotationType, float radians)
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{
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static const AZ::Transform(*s_createRotation[3]) (const float) =
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{
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&AZ::Transform::CreateRotationX,
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&AZ::Transform::CreateRotationY,
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&AZ::Transform::CreateRotationZ
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};
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return s_createRotation[rotationType](radians);
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}
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} //namespace Movement
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