Files
o3de/Gems/Terrain/Code/Source/Components/TerrainWorldComponent.h
T
Ken Pruiksma b455b915a8 Making terrain query resolution a single float instead of a Vector2 (#7186)
* Making terrain query resolution a single float instead of a Vector2

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Keeping the concept of different x/y step sizes in region queries since that may be useful and is separate from query resolution. Also keeping the concept of different x/y step sizes in physics since that's independent of the terrain gem.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Formatting cleanups

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* A few more minor cleanups

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Added support to convert serialized Vector2 query resolution to a single float.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Switch ray intersection check back to using separate values for x and y resolution

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Fixing new unit tests added to use float query resolution.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Updating automated test

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
2022-01-31 16:10:03 -06:00

87 lines
3.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Serialization/Json/BaseJsonSerializer.h>
#include <AzCore/Serialization/Json/RegistrationContext.h>
#include <TerrainSystem/TerrainSystem.h>
namespace LmbrCentral
{
template<typename, typename>
class EditorWrappedComponentBase;
}
namespace Terrain
{
// Custom JSON serializer for TerrainWorldConfig to handle version conversion
class JsonTerrainWorldConfigSerializer : public AZ::BaseJsonSerializer
{
public:
AZ_RTTI(Terrain::JsonTerrainWorldConfigSerializer, "{910BC31F-CD49-488E-8004-227D9FEB5A16}", AZ::BaseJsonSerializer);
AZ_CLASS_ALLOCATOR_DECL;
AZ::JsonSerializationResult::Result Load(
void* outputValue, const AZ::Uuid& outputValueTypeId, const rapidjson::Value& inputValue,
AZ::JsonDeserializerContext& context) override;
};
class TerrainWorldConfig
: public AZ::ComponentConfig
{
public:
AZ_CLASS_ALLOCATOR(TerrainWorldConfig, AZ::SystemAllocator, 0);
AZ_RTTI(TerrainWorldConfig, "{295844DB-20DD-45B2-94DB-4245D5AE9AFF}", AZ::ComponentConfig);
static void Reflect(AZ::ReflectContext* context);
AZ::Vector3 m_worldMin{ 0.0f, 0.0f, 0.0f };
AZ::Vector3 m_worldMax{ 1024.0f, 1024.0f, 1024.0f };
float m_heightQueryResolution{ 1.0f };
private:
AZ::Outcome<void, AZStd::string> ValidateWorldMin(void* newValue, const AZ::Uuid& valueType);
AZ::Outcome<void, AZStd::string> ValidateWorldMax(void* newValue, const AZ::Uuid& valueType);
AZ::Outcome<void, AZStd::string> ValidateWorldHeight(void* newValue, const AZ::Uuid& valueType);
float NumberOfSamples(const AZ::Vector3& min, const AZ::Vector3& max, float heightQuery);
AZ::Outcome<void, AZStd::string> DetermineMessage(float numSamples);
};
class TerrainWorldComponent
: public AZ::Component
{
public:
template<typename, typename>
friend class LmbrCentral::EditorWrappedComponentBase;
AZ_COMPONENT(TerrainWorldComponent, "{4734EFDC-135D-4BF5-BE57-4F9AD03ADF78}");
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void Reflect(AZ::ReflectContext* context);
TerrainWorldComponent(const TerrainWorldConfig& configuration);
TerrainWorldComponent() = default;
~TerrainWorldComponent() override;
//////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Activate() override;
void Deactivate() override;
bool ReadInConfig(const AZ::ComponentConfig* baseConfig) override;
bool WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const override;
private:
TerrainWorldConfig m_configuration;
};
}