Files
o3de/Gems/Terrain/Code/Source/Components/TerrainSystemComponent.h
T
jiaweig 1dd4898713 LYN-8551 Terrain: Renderer: Create compute pass for clipmaps (#7116)
* Allocate a pass that will be used to generate clipmap

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Fix some small issues

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Rename the pass to avoid future conflict. Move assets to terrain gem.

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Turn the pass off

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Move pass templates to Terrain gem

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* move load template to private

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Add macro texture compute pass

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Fix uncleaned code from previous commit

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>
2022-02-01 08:47:11 -06:00

48 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
namespace Terrain
{
class TerrainSystem;
class TerrainSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(TerrainSystemComponent, "{CD5A517E-3BD8-49AE-8F9B-33C6FC47EC67}");
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
protected:
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
TerrainSystem* m_terrainSystem{ nullptr };
private:
//! Used for loading the pass templates of the terrain gem.
AZ::RPI::PassSystemInterface::OnReadyLoadTemplatesEvent::Handler m_loadTemplatesHandler;
void LoadPassTemplateMappings();
};
}