8ee384f436
* AssetBuilder sends builder registration network message to AP Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add AP activating status message Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * First builder handles registration. Fixed deadlock caused by AP and AssetBuilder waiting on each other when registering by moving AP builder start code to a thread Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Clean up external builder registration Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add thread description for builder manager idle thread Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Remove gem loading Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Clean up builder registration and remove unused functions Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Remove PostActivate call from batch application since it will be called after builders are registered Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Removal external builder dependency scanning since we no longer support builder dlls Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Fix missing bus disconnect Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Remove unused variable Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Moved AP-AssetBuilder specific types into AssetBuilder.Static library. Also removed some unused/old code Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
141 lines
5.2 KiB
C++
141 lines
5.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzFramework/Asset/AssetProcessorMessages.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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namespace AssetBuilder
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{
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void Reflect(AZ::ReflectContext* context);
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void InitializeSerializationContext();
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//! BuilderHelloRequest is sent by an AssetBuilder that is attempting to connect to the AssetProcessor to register itself as a worker
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class BuilderHelloRequest : public AzFramework::AssetSystem::BaseAssetProcessorMessage
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{
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public:
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AZ_CLASS_ALLOCATOR(BuilderHelloRequest, AZ::OSAllocator, 0);
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AZ_RTTI(BuilderHelloRequest, "{5fab5962-a1d8-42a5-bf7a-fb1a8c5a9588}", BaseAssetProcessorMessage);
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static void Reflect(AZ::ReflectContext* context);
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static unsigned int MessageType();
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unsigned int GetMessageType() const override;
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//! Unique ID assigned to this builder to identify it
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AZ::Uuid m_uuid = AZ::Uuid::CreateNull();
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};
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//! BuilderHelloResponse contains the AssetProcessor's response to a builder connection attempt, indicating if it is accepted and the ID
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//! that it was assigned
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class BuilderHelloResponse : public AzFramework::AssetSystem::BaseAssetProcessorMessage
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{
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public:
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AZ_CLASS_ALLOCATOR(BuilderHelloResponse, AZ::OSAllocator, 0);
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AZ_RTTI(BuilderHelloResponse, "{5f3d7c11-6639-4c6f-980a-32be546903c2}", BaseAssetProcessorMessage);
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static void Reflect(AZ::ReflectContext* context);
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unsigned int GetMessageType() const override;
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//! Indicates if the builder was accepted by the AP
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bool m_accepted = false;
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//! Unique ID assigned to the builder. If the builder isn't a local process, this is the ID assigned by the AP
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AZ::Uuid m_uuid = AZ::Uuid::CreateNull();
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};
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class CreateJobsNetRequest : public AzFramework::AssetSystem::BaseAssetProcessorMessage
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{
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public:
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AZ_CLASS_ALLOCATOR(CreateJobsNetRequest, AZ::OSAllocator, 0);
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AZ_RTTI(CreateJobsNetRequest, "{97fa717d-3a09-4d21-95c6-b2eafd773f1c}", BaseAssetProcessorMessage);
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static void Reflect(AZ::ReflectContext* context);
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static unsigned int MessageType();
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unsigned int GetMessageType() const override;
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AssetBuilderSDK::CreateJobsRequest m_request;
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};
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class CreateJobsNetResponse : public AzFramework::AssetSystem::BaseAssetProcessorMessage
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{
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public:
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AZ_CLASS_ALLOCATOR(CreateJobsNetResponse, AZ::OSAllocator, 0);
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AZ_RTTI(CreateJobsNetResponse, "{b2c7c2d3-b60e-4b27-b699-43e0ba991c33}", BaseAssetProcessorMessage);
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static void Reflect(AZ::ReflectContext* context);
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unsigned int GetMessageType() const override;
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AssetBuilderSDK::CreateJobsResponse m_response;
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};
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class ProcessJobNetRequest : public AzFramework::AssetSystem::BaseAssetProcessorMessage
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{
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public:
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AZ_CLASS_ALLOCATOR(ProcessJobNetRequest, AZ::OSAllocator, 0);
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AZ_RTTI(ProcessJobNetRequest, "{05288de1-020b-48db-b9de-715f17284efa}", BaseAssetProcessorMessage);
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static void Reflect(AZ::ReflectContext* context);
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static unsigned int MessageType();
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unsigned int GetMessageType() const override;
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AssetBuilderSDK::ProcessJobRequest m_request;
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};
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class ProcessJobNetResponse : public AzFramework::AssetSystem::BaseAssetProcessorMessage
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{
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public:
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AZ_CLASS_ALLOCATOR(ProcessJobNetResponse, AZ::OSAllocator, 0);
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AZ_RTTI(ProcessJobNetResponse, "{26ddf882-246c-4cfb-912f-9b8e389df4f6}", BaseAssetProcessorMessage);
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static void Reflect(AZ::ReflectContext* context);
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unsigned int GetMessageType() const override;
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AssetBuilderSDK::ProcessJobResponse m_response;
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};
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//////////////////////////////////////////////////////////////////////////
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struct BuilderRegistration
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{
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AZ_CLASS_ALLOCATOR(BuilderRegistration, AZ::OSAllocator, 0);
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AZ_TYPE_INFO(BuilderRegistration, "{36E785C3-5046-4568-870A-336C8249E453}");
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static void Reflect(AZ::ReflectContext* context);
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AZStd::string m_name;
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AZStd::vector<AssetBuilderSDK::AssetBuilderPattern> m_patterns;
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AZ::Uuid m_busId;
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int m_version = 0;
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AZStd::string m_analysisFingerprint;
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AZ::u8 m_flags = 0;
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AZStd::unordered_map<AZStd::string, AZ::u8> m_flagsByJobKey;
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AZStd::unordered_map<AZStd::string, AZStd::unordered_set<AZ::u32>> m_productsToKeepOnFailure;
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};
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class BuilderRegistrationRequest : public AzFramework::AssetSystem::BaseAssetProcessorMessage
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{
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public:
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AZ_CLASS_ALLOCATOR(BuilderRegistrationRequest, AZ::OSAllocator, 0);
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AZ_RTTI(BuilderRegistrationRequest, "{FA9CF2D5-C847-47F3-979D-6C3AE061715C}", BaseAssetProcessorMessage);
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static void Reflect(AZ::ReflectContext* context);
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static constexpr unsigned int MessageType = AZ_CRC_CE("AssetSystem::BuilderRegistrationRequest");
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BuilderRegistrationRequest() = default;
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unsigned int GetMessageType() const override;
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AZStd::vector<BuilderRegistration> m_builders;
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};
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} // namespace AssetBuilder
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