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o3de/Code/Tools/AssetProcessor/native
SJ 44b053df58
[Mac] Building and running game projects from an SDK (#2943)
* 1. Initial support for loading dylibs outside the bundle.
2. Child processes inherit parent's environment if no environment is explicitly specified(should change to append the parent's environment even if environment variables are explicitly specified).
3. Update some time functions to use system uptime instead of wall clock time when computing elapsed time. This fixes false timeouts when the OS goes to sleep.
4. Increase wait times for AssetBuilders and some Atom tools to connect to the AssetProcessor. This is needed because GateKeeper slows down first time bootup which results in asset processing failures.
With this change we'll be able to run Editor and AssetProcessor from an install on Mac and we will also be able to build and run projects using the installed engine as an SDK.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Remove debug messages.
2. Fix license
3. Pass parent's environment variables to child processes by default(on Mac).

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Add more detailed comments.2. Use a custom ly_copy for Mac and leave the default as is.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Address some feedback from review

Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
..
AssetDatabase Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AssetManager Use lambda instead of AZStd::bind (#2658) 4 years ago
FileProcessor Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FileServer Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FileWatcher Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
InternalBuilders fix reference to temporary (#2312) 4 years ago
connection Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
resourcecompiler Merge branch 'development' into cmake/SPEC-2513_w4267 4 years ago
shadercompiler Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
tests {LYN-4996} Asset Processor is not reprocessing STL files after settings are edited/updated (#2095) 4 years ago
ui Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
unittests Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
utilities [Mac] Building and running game projects from an SDK (#2943) 4 years ago
AssetProcessorBatchBuildTarget.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AssetProcessorBuildTarget.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
assetprocessor.h Automated test for scene files with and without python scripts running python incorrectly (#2373) 4 years ago
main_batch.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
main_gui.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago