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156 lines
5.3 KiB
C++
156 lines
5.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTLOADER_H
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#define CRYINCLUDE_EDITOR_OBJECTS_OBJECTLOADER_H
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#pragma once
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#include "Util/GuidUtil.h"
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#include "ErrorReport.h"
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class CPakFile;
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class CErrorRecord;
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struct IObjectManager;
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typedef std::map<GUID, GUID, guid_less_predicate> TGUIDRemap;
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AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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/** CObjectLoader used to load Bas Object and resolve ObjectId references while loading.
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*/
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class SANDBOX_API CObjectArchive
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{
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public:
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AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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XmlNodeRef node; //!< Current archive node.
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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bool bLoading;
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bool bUndo;
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CObjectArchive(IObjectManager* objMan, XmlNodeRef xmlRoot, bool loading);
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~CObjectArchive();
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//! Resolve callback with only one parameter of CBaseObject.
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typedef AZStd::function<void(CBaseObject*)> ResolveObjRefFunctor1;
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//! Resolve callback with two parameters one is pointer to CBaseObject and second use data integer.
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typedef AZStd::function<void(CBaseObject*, unsigned int)> ResolveObjRefFunctor2;
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/** Register Object id.
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@param objectId Original object id from the file.
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@param realObjectId Changed object id.
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*/
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//void RegisterObjectId( int objectId,int realObjectId );
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// Return object ID remapped after loading.
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GUID ResolveID(REFGUID id);
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//! Set object resolve callback, it will be called once object with specified Id is loaded.
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void SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor1 func);
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//! Set object resolve callback, it will be called once object with specified Id is loaded.
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void SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor2 func, uint32 userData);
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//! Resolve all object ids and call callbacks on resolved objects.
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void ResolveObjects();
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// Save object to archive.
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void SaveObject(CBaseObject* pObject);
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//! Load multiple objects from archive.
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void LoadObjects(XmlNodeRef& rootObjectsNode);
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//! Load one object from archive.
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CBaseObject* LoadObject(const XmlNodeRef& objNode, CBaseObject* pPrevObject = nullptr);
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//////////////////////////////////////////////////////////////////////////
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int GetLoadedObjectsCount() { return static_cast<int>(m_loadedObjects.size()); }
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CBaseObject* GetLoadedObject(int nIndex) const { return m_loadedObjects[nIndex].pObject; }
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//! If true new loaded objects will be assigned new GUIDs.
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void MakeNewIds(bool bEnable);
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//! Remap object ids.
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void RemapID(REFGUID oldId, REFGUID newId);
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//! Report error during loading.
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void ReportError(CErrorRecord& err);
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//! Assigner different error report class.
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void SetErrorReport(CErrorReport* errReport);
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//! Display collected error reports.
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void ShowErrors();
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void EnableProgressBar(bool bEnable) { m_bProgressBarEnabled = bEnable; };
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CPakFile* GetGeometryPak(const char* sFilename);
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CBaseObject* GetCurrentObject();
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void AddSequenceIdMapping(uint32 oldId, uint32 newId);
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uint32 RemapSequenceId(uint32 id) const;
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bool IsAmongPendingIds(uint32 id) const;
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void SetShouldResetInternalMembers(bool reset);
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bool ShouldResetInternalMembers() const { return m_nFlags & eObjectLoader_ResetInternalMembers; }
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private:
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struct SLoadedObjectInfo
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{
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int nSortOrder;
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_smart_ptr<CBaseObject> pObject;
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XmlNodeRef xmlNode;
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GUID newGuid;
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bool operator <(const SLoadedObjectInfo& oi) const { return nSortOrder < oi.nSortOrder; }
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};
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IObjectManager* m_objectManager;
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struct Callback
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{
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ResolveObjRefFunctor1 func1;
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ResolveObjRefFunctor2 func2;
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uint32 userData;
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_smart_ptr<CBaseObject> fromObject;
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Callback() { func1 = 0; func2 = 0; userData = 0; };
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};
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typedef std::multimap<GUID, Callback, guid_less_predicate> Callbacks;
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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Callbacks m_resolveCallbacks;
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// Set of all saved objects to this archive.
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typedef std::set<_smart_ptr<CBaseObject> > ObjectsSet;
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ObjectsSet m_savedObjects;
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//typedef std::multimap<int,_smart_ptr<CBaseObject> > OrderedObjects;
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//OrderedObjects m_orderedObjects;
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std::vector<SLoadedObjectInfo> m_loadedObjects;
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// Loaded objects IDs, used for remapping of GUIDs.
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TGUIDRemap m_IdRemap;
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enum EObjectLoaderFlags
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{
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eObjectLoader_MakeNewIDs = 0x0001, // If true new loaded objects will be assigned new GUIDs.
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eObjectLoader_ResetInternalMembers = 0x0004, // In case we are deserializing and we would like to wipe all previous state
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};
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int m_nFlags;
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IErrorReport* m_pCurrentErrorReport;
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CPakFile* m_pGeometryPak;
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CBaseObject* m_pCurrentObject;
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bool m_bNeedResolveObjects;
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bool m_bProgressBarEnabled;
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// This table is used when there is any collision of ids while importing TrackView sequences.
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std::map<uint32, uint32> m_sequenceIdRemap;
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std::vector<uint32> m_pendingIds;
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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};
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#endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTLOADER_H
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