You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
429 lines
13 KiB
C++
429 lines
13 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
|
|
#include "EditorDefs.h"
|
|
|
|
#include "ObjectLoader.h"
|
|
|
|
// Editor
|
|
#include "Util/PakFile.h"
|
|
#include "WaitProgress.h"
|
|
#include "Include/IObjectManager.h"
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CObjectArchive Implementation.
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CObjectArchive::CObjectArchive(IObjectManager* objMan, XmlNodeRef xmlRoot, bool loading)
|
|
{
|
|
m_objectManager = objMan;
|
|
bLoading = loading;
|
|
bUndo = false;
|
|
m_nFlags = 0;
|
|
node = xmlRoot;
|
|
m_pCurrentErrorReport = GetIEditor()->GetErrorReport();
|
|
m_pGeometryPak = nullptr;
|
|
m_pCurrentObject = nullptr;
|
|
m_bNeedResolveObjects = false;
|
|
m_bProgressBarEnabled = true;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CObjectArchive::~CObjectArchive()
|
|
{
|
|
if (m_pGeometryPak)
|
|
{
|
|
delete m_pGeometryPak;
|
|
}
|
|
// Always make sure objects are resolved when loading from archive.
|
|
if (bLoading && m_bNeedResolveObjects)
|
|
{
|
|
ResolveObjects();
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CObjectArchive::SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor1 func)
|
|
{
|
|
if (objectId == GUID_NULL)
|
|
{
|
|
func(0);
|
|
return;
|
|
}
|
|
|
|
GUID guid(objectId);
|
|
|
|
CBaseObject* pObject = m_objectManager->FindObject(guid);
|
|
if (pObject && !(m_nFlags & eObjectLoader_MakeNewIDs))
|
|
{
|
|
// Object is already resolved. immediately call callback.
|
|
func(pObject);
|
|
}
|
|
else
|
|
{
|
|
Callback cb;
|
|
cb.fromObject = fromObject;
|
|
cb.func1 = func;
|
|
m_resolveCallbacks.insert(Callbacks::value_type(guid, cb));
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CObjectArchive::SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor2 func, uint32 userData)
|
|
{
|
|
if (objectId == GUID_NULL)
|
|
{
|
|
func(0, userData);
|
|
return;
|
|
}
|
|
|
|
CBaseObject* object = m_objectManager->FindObject(objectId);
|
|
if (object && !(m_nFlags & eObjectLoader_MakeNewIDs))
|
|
{
|
|
// Object is already resolved. immidiatly call callback.
|
|
func(object, userData);
|
|
}
|
|
else
|
|
{
|
|
Callback cb;
|
|
cb.fromObject = fromObject;
|
|
cb.func2 = func;
|
|
cb.userData = userData;
|
|
m_resolveCallbacks.insert(Callbacks::value_type(objectId, cb));
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
GUID CObjectArchive::ResolveID(REFGUID id)
|
|
{
|
|
return stl::find_in_map(m_IdRemap, id, id);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CObjectArchive::ResolveObjects()
|
|
{
|
|
int i;
|
|
|
|
if (!bLoading)
|
|
{
|
|
return;
|
|
}
|
|
|
|
{
|
|
CWaitProgress wait("Loading Objects", false);
|
|
if (m_bProgressBarEnabled)
|
|
{
|
|
wait.Start();
|
|
}
|
|
|
|
GetIEditor()->SuspendUndo();
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Serialize All Objects from XML.
|
|
//////////////////////////////////////////////////////////////////////////
|
|
int numObj = m_loadedObjects.size();
|
|
for (i = 0; i < numObj; i++)
|
|
{
|
|
if (m_bProgressBarEnabled)
|
|
{
|
|
wait.Step((i * 100) / numObj);
|
|
}
|
|
|
|
SLoadedObjectInfo& obj = m_loadedObjects[i];
|
|
m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
|
|
node = obj.xmlNode;
|
|
|
|
obj.pObject->Serialize(*this);
|
|
|
|
m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
|
|
|
|
// Objects can be added to the list here (from Groups).
|
|
numObj = m_loadedObjects.size();
|
|
}
|
|
m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
|
|
//////////////////////////////////////////////////////////////////////////
|
|
GetIEditor()->ResumeUndo();
|
|
}
|
|
|
|
// Sort objects by sort order.
|
|
std::sort(m_loadedObjects.begin(), m_loadedObjects.end());
|
|
|
|
// Then rearrange to parent-first, if same sort order.
|
|
for (i = 0; i < m_loadedObjects.size(); i++)
|
|
{
|
|
if (m_loadedObjects[i].pObject->GetParent())
|
|
{
|
|
// Find later in array.
|
|
for (int j = i + 1; j < m_loadedObjects.size() && m_loadedObjects[j].nSortOrder == m_loadedObjects[i].nSortOrder; j++)
|
|
{
|
|
if (m_loadedObjects[j].pObject == m_loadedObjects[i].pObject->GetParent())
|
|
{
|
|
// Swap the objects.
|
|
std::swap(m_loadedObjects[i], m_loadedObjects[j]);
|
|
i--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Resolve objects GUIDs
|
|
//////////////////////////////////////////////////////////////////////////
|
|
for (Callbacks::iterator it = m_resolveCallbacks.begin(); it != m_resolveCallbacks.end(); it++)
|
|
{
|
|
Callback& cb = it->second;
|
|
GUID objectId = ResolveID(it->first);
|
|
CBaseObject* object = m_objectManager->FindObject(objectId);
|
|
if (!object)
|
|
{
|
|
QString from;
|
|
if (cb.fromObject)
|
|
{
|
|
from = cb.fromObject->GetName();
|
|
}
|
|
// Cannot resolve this object id.
|
|
CErrorRecord err;
|
|
err.error = QObject::tr("Unresolved ObjectID: %1, Referenced from Object %1").arg(GuidUtil::ToString(objectId)).arg(from);
|
|
err.severity = CErrorRecord::ESEVERITY_ERROR;
|
|
err.flags = CErrorRecord::FLAG_OBJECTID;
|
|
err.pObject = cb.fromObject;
|
|
GetIEditor()->GetErrorReport()->ReportError(err);
|
|
|
|
//Warning( "Cannot resolve ObjectID: %s\r\nObject with this ID was not present in loaded file.\r\nFor instance Trigger referencing another object which is not loaded in Level.",GuidUtil::ToString(objectId) );
|
|
continue;
|
|
}
|
|
m_pCurrentErrorReport->SetCurrentValidatorObject(object);
|
|
// Call callback with this object.
|
|
if (cb.func1)
|
|
{
|
|
(cb.func1)(object);
|
|
}
|
|
if (cb.func2)
|
|
{
|
|
(cb.func2)(object, cb.userData);
|
|
}
|
|
}
|
|
m_resolveCallbacks.clear();
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
{
|
|
CWaitProgress wait("Creating Objects", false);
|
|
if (m_bProgressBarEnabled)
|
|
{
|
|
wait.Start();
|
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Serialize All Objects from XML.
|
|
//////////////////////////////////////////////////////////////////////////
|
|
int numObj = m_loadedObjects.size();
|
|
for (i = 0; i < numObj; i++)
|
|
{
|
|
if (m_bProgressBarEnabled)
|
|
{
|
|
wait.Step((i * 100) / numObj);
|
|
}
|
|
|
|
SLoadedObjectInfo& obj = m_loadedObjects[i];
|
|
m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
|
|
|
|
obj.pObject->CreateGameObject();
|
|
|
|
// unset the current validator object because the wait Step
|
|
// might generate unrelated errors
|
|
m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
|
|
}
|
|
m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
|
|
//////////////////////////////////////////////////////////////////////////
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Call PostLoad on all these objects.
|
|
//////////////////////////////////////////////////////////////////////////
|
|
{
|
|
int numObj = m_loadedObjects.size();
|
|
for (i = 0; i < numObj; i++)
|
|
{
|
|
SLoadedObjectInfo& obj = m_loadedObjects[i];
|
|
m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
|
|
node = obj.xmlNode;
|
|
obj.pObject->PostLoad(*this);
|
|
}
|
|
}
|
|
|
|
m_bNeedResolveObjects = false;
|
|
m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
|
|
m_sequenceIdRemap.clear();
|
|
m_pendingIds.clear();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CObjectArchive::SaveObject(CBaseObject* pObject)
|
|
{
|
|
if (pObject->CheckFlags(OBJFLAG_DONT_SAVE))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_savedObjects.find(pObject) == m_savedObjects.end())
|
|
{
|
|
m_pCurrentObject = pObject;
|
|
m_savedObjects.insert(pObject);
|
|
// If this object was not saved before.
|
|
XmlNodeRef objNode = node->newChild("Object");
|
|
XmlNodeRef prevRoot = node;
|
|
node = objNode;
|
|
|
|
pObject->Serialize(*this);
|
|
node = prevRoot;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CBaseObject* CObjectArchive::LoadObject(const XmlNodeRef& objNode, CBaseObject* pPrevObject)
|
|
{
|
|
XmlNodeRef prevNode = node;
|
|
node = objNode;
|
|
CBaseObject* pObject;
|
|
bool bMakeNewID = (m_nFlags & eObjectLoader_MakeNewIDs) ? true : false;
|
|
|
|
pObject = m_objectManager->NewObject(*this, pPrevObject, bMakeNewID);
|
|
if (pObject)
|
|
{
|
|
SLoadedObjectInfo obj;
|
|
obj.nSortOrder = pObject->GetClassDesc()->GameCreationOrder();
|
|
obj.pObject = pObject;
|
|
obj.newGuid = pObject->GetId();
|
|
obj.xmlNode = node;
|
|
m_loadedObjects.push_back(obj);
|
|
m_bNeedResolveObjects = true;
|
|
}
|
|
node = prevNode;
|
|
return pObject;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CObjectArchive::LoadObjects(XmlNodeRef& rootObjectsNode)
|
|
{
|
|
int numObjects = rootObjectsNode->getChildCount();
|
|
for (int i = 0; i < numObjects; i++)
|
|
{
|
|
XmlNodeRef objNode = rootObjectsNode->getChild(i);
|
|
LoadObject(objNode, nullptr);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CObjectArchive::ReportError(CErrorRecord& err)
|
|
{
|
|
if (m_pCurrentErrorReport)
|
|
{
|
|
m_pCurrentErrorReport->ReportError(err);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CObjectArchive::SetErrorReport(CErrorReport* errReport)
|
|
{
|
|
if (errReport)
|
|
{
|
|
m_pCurrentErrorReport = errReport;
|
|
}
|
|
else
|
|
{
|
|
m_pCurrentErrorReport = GetIEditor()->GetErrorReport();
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CObjectArchive::ShowErrors()
|
|
{
|
|
GetIEditor()->GetErrorReport()->Display();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CObjectArchive::MakeNewIds(bool bEnable)
|
|
{
|
|
if (bEnable)
|
|
{
|
|
m_nFlags |= eObjectLoader_MakeNewIDs;
|
|
}
|
|
else
|
|
{
|
|
m_nFlags &= ~(eObjectLoader_MakeNewIDs);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CObjectArchive::SetShouldResetInternalMembers(bool reset)
|
|
{
|
|
if (reset)
|
|
{
|
|
m_nFlags |= eObjectLoader_ResetInternalMembers;
|
|
}
|
|
else
|
|
{
|
|
m_nFlags &= ~(eObjectLoader_ResetInternalMembers);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CObjectArchive::RemapID(REFGUID oldId, REFGUID newId)
|
|
{
|
|
m_IdRemap[oldId] = newId;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CPakFile* CObjectArchive::GetGeometryPak(const char* sFilename)
|
|
{
|
|
if (m_pGeometryPak)
|
|
{
|
|
return m_pGeometryPak;
|
|
}
|
|
m_pGeometryPak = new CPakFile;
|
|
m_pGeometryPak->Open(sFilename);
|
|
return m_pGeometryPak;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CBaseObject* CObjectArchive::GetCurrentObject()
|
|
{
|
|
return m_pCurrentObject;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CObjectArchive::AddSequenceIdMapping(uint32 oldId, uint32 newId)
|
|
{
|
|
assert(oldId != newId);
|
|
assert(GetIEditor()->GetMovieSystem()->FindSequenceById(oldId) || stl::find(m_pendingIds, oldId));
|
|
assert(GetIEditor()->GetMovieSystem()->FindSequenceById(newId) == nullptr);
|
|
assert(stl::find(m_pendingIds, newId) == false);
|
|
m_sequenceIdRemap[oldId] = newId;
|
|
m_pendingIds.push_back(newId);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
uint32 CObjectArchive::RemapSequenceId(uint32 id) const
|
|
{
|
|
std::map<uint32, uint32>::const_iterator itr = m_sequenceIdRemap.find(id);
|
|
if (itr == m_sequenceIdRemap.end())
|
|
{
|
|
return id;
|
|
}
|
|
else
|
|
{
|
|
return itr->second;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool CObjectArchive::IsAmongPendingIds(uint32 id) const
|
|
{
|
|
return stl::find(m_pendingIds, id);
|
|
}
|