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146 lines
5.8 KiB
C++
146 lines
5.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Edit/Common/JsonUtils.h>
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#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
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#include <AtomToolsFramework/Document/AtomToolsDocumentNotificationBus.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
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#include <Document/ShaderManagementConsoleDocument.h>
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namespace ShaderManagementConsole
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{
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ShaderManagementConsoleDocument::ShaderManagementConsoleDocument()
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: AtomToolsFramework::AtomToolsDocument()
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{
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ShaderManagementConsoleDocumentRequestBus::Handler::BusConnect(m_id);
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AtomToolsFramework::AtomToolsDocumentNotificationBus::Broadcast(&AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentCreated, m_id);
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}
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ShaderManagementConsoleDocument::~ShaderManagementConsoleDocument()
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{
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AtomToolsFramework::AtomToolsDocumentNotificationBus::Broadcast(&AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentDestroyed, m_id);
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ShaderManagementConsoleDocumentRequestBus::Handler::BusDisconnect();
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Clear();
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}
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size_t ShaderManagementConsoleDocument::GetShaderOptionCount() const
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{
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auto layout = m_shaderAsset->GetShaderOptionGroupLayout();
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auto& shaderOptionDescriptors = layout->GetShaderOptions();
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return shaderOptionDescriptors.size();
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}
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const AZ::RPI::ShaderOptionDescriptor& ShaderManagementConsoleDocument::GetShaderOptionDescriptor(size_t index) const
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{
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auto layout = m_shaderAsset->GetShaderOptionGroupLayout();
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auto& shaderOptionDescriptors = layout->GetShaderOptions();
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return shaderOptionDescriptors[index];
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}
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size_t ShaderManagementConsoleDocument::GetShaderVariantCount() const
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{
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return m_shaderVariantListSourceData.m_shaderVariants.size();
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}
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const AZ::RPI::ShaderVariantListSourceData::VariantInfo& ShaderManagementConsoleDocument::GetShaderVariantInfo(size_t index) const
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{
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return m_shaderVariantListSourceData.m_shaderVariants[index];
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}
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bool ShaderManagementConsoleDocument::Open(AZStd::string_view loadPath)
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{
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Clear();
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m_absolutePath = loadPath;
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if (!AzFramework::StringFunc::Path::Normalize(m_absolutePath))
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{
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AZ_Error("ShaderManagementConsoleDocument", false, "Document path could not be normalized: '%s'.", m_absolutePath.c_str());
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return false;
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}
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if (AzFramework::StringFunc::Path::IsRelative(m_absolutePath.c_str()))
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{
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AZ_Error("ShaderManagementConsoleDocument", false, "Document path must be absolute: '%s'.", m_absolutePath.c_str());
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return false;
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}
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if (AzFramework::StringFunc::Path::IsExtension(m_absolutePath.c_str(), AZ::RPI::ShaderVariantListSourceData::Extension))
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{
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// Load the shader config data and create a shader config asset from it
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if (!AZ::RPI::JsonUtils::LoadObjectFromFile(m_absolutePath, m_shaderVariantListSourceData))
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{
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AZ_Error("ShaderManagementConsoleDocument", false, "Failed loading shader variant list data: '%s.'", m_absolutePath.c_str());
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return false;
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}
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}
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bool result = false;
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AZ::Data::AssetInfo sourceAssetInfo;
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AZStd::string watchFolder;
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AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
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result, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetSourceInfoBySourcePath, m_absolutePath.c_str(), sourceAssetInfo,
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watchFolder);
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if (!result)
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{
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AZ_Error("ShaderManagementConsoleDocument", false, "Could not find source data: '%s'.", m_absolutePath.c_str());
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return false;
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}
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m_relativePath = m_shaderVariantListSourceData.m_shaderFilePath;
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if (!AzFramework::StringFunc::Path::Normalize(m_relativePath))
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{
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AZ_Error("ShaderManagementConsoleDocument", false, "Shader path could not be normalized: '%s'.", m_relativePath.c_str());
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return false;
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}
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AZStd::string shaderPath = m_relativePath;
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AzFramework::StringFunc::Path::ReplaceExtension(shaderPath, AZ::RPI::ShaderAsset::Extension);
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m_shaderAsset = AZ::RPI::AssetUtils::LoadAssetByProductPath<AZ::RPI::ShaderAsset>(shaderPath.c_str());
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if (!m_shaderAsset)
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{
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AZ_Error("ShaderManagementConsoleDocument", false, "Could not load shader asset: %s.", shaderPath.c_str());
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return false;
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}
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AtomToolsFramework::AtomToolsDocumentNotificationBus::Broadcast(&AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentOpened, m_id);
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AZ_TracePrintf("ShaderManagementConsoleDocument", "Document opened: '%s'\n", m_absolutePath.c_str());
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return true;
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}
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bool ShaderManagementConsoleDocument::Close()
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{
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if (!IsOpen())
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{
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AZ_Error("ShaderManagementConsoleDocument", false, "Document is not open");
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return false;
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}
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Clear();
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AtomToolsFramework::AtomToolsDocumentNotificationBus::Broadcast(&AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentClosed, m_id);
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AZ_TracePrintf("ShaderManagementConsoleDocument", "Document closed\n");
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return true;
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}
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bool ShaderManagementConsoleDocument::IsOpen() const
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{
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return !m_absolutePath.empty() && !m_relativePath.empty();
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}
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void ShaderManagementConsoleDocument::Clear()
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{
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m_absolutePath.clear();
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m_relativePath.clear();
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m_shaderVariantListSourceData = {};
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m_shaderAsset = {};
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}
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} // namespace ShaderManagementConsole
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