Files
o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Previewer/LightingPresetThumbnail.cpp
T
Guthrie Adams 2c6cfdd7dc Implemented support for semi-live previews of materials in the material property inspector.
Changed thumbnailer bus to use const pixmap
Changed capture request call back to use const pixmap instead of image
Replaced scene and pipeline members with constructor parameters
Added material preview renderer to editor material system component with new requests and notifications
Changed material property inspector details group to persistent heading so the preview image widget would not get destroyed during refreshes. But this was also a backlog task.
Changed common preview render camera to use lookat
Moved default asset caching to thumbnail renderer

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
2021-10-09 18:17:50 -05:00

116 lines
4.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/System/AnyAsset.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <QtConcurrent/QtConcurrent>
#include <Previewer/LightingPresetThumbnail.h>
#include <Previewer/ThumbnailUtils.h>
namespace AZ
{
namespace LyIntegration
{
namespace Thumbnails
{
static constexpr const int LightingPresetThumbnailSize = 512; // 512 is the default size in render to texture pass
//////////////////////////////////////////////////////////////////////////
// LightingPresetThumbnail
//////////////////////////////////////////////////////////////////////////
LightingPresetThumbnail::LightingPresetThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key)
: Thumbnail(key)
{
m_assetId = GetAssetId(key, RPI::AnyAsset::RTTI_Type());
if (!m_assetId.IsValid())
{
AZ_Error("LightingPresetThumbnail", false, "Failed to find matching assetId for the thumbnailKey.");
m_state = State::Failed;
return;
}
AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Handler::BusConnect(key);
AzFramework::AssetCatalogEventBus::Handler::BusConnect();
}
void LightingPresetThumbnail::LoadThread()
{
AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::QueueEvent(
RPI::AnyAsset::RTTI_Type(), &AzToolsFramework::Thumbnailer::ThumbnailerRendererRequests::RenderThumbnail, m_key,
LightingPresetThumbnailSize);
// wait for response from thumbnail renderer
m_renderWait.acquire();
}
LightingPresetThumbnail::~LightingPresetThumbnail()
{
AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Handler::BusDisconnect();
AzFramework::AssetCatalogEventBus::Handler::BusDisconnect();
}
void LightingPresetThumbnail::ThumbnailRendered(const QPixmap& thumbnailImage)
{
m_pixmap = thumbnailImage;
m_renderWait.release();
}
void LightingPresetThumbnail::ThumbnailFailedToRender()
{
m_state = State::Failed;
m_renderWait.release();
}
void LightingPresetThumbnail::OnCatalogAssetChanged([[maybe_unused]] const AZ::Data::AssetId& assetId)
{
if (m_assetId == assetId && m_state == State::Ready)
{
m_state = State::Unloaded;
Load();
}
}
//////////////////////////////////////////////////////////////////////////
// LightingPresetThumbnailCache
//////////////////////////////////////////////////////////////////////////
LightingPresetThumbnailCache::LightingPresetThumbnailCache()
: ThumbnailCache<LightingPresetThumbnail>()
{
}
LightingPresetThumbnailCache::~LightingPresetThumbnailCache() = default;
int LightingPresetThumbnailCache::GetPriority() const
{
// Thumbnails override default source thumbnails, so carry higher priority
return 1;
}
const char* LightingPresetThumbnailCache::GetProviderName() const
{
return ProviderName;
}
bool LightingPresetThumbnailCache::IsSupportedThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key) const
{
const auto assetId = Thumbnails::GetAssetId(key, RPI::AnyAsset::RTTI_Type());
if (assetId.IsValid())
{
AZ::Data::AssetInfo assetInfo;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(
assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById, assetId);
return AzFramework::StringFunc::EndsWith(assetInfo.m_relativePath.c_str(), "lightingpreset.azasset");
}
return false;
}
} // namespace Thumbnails
} // namespace LyIntegration
} // namespace AZ
#include <Previewer/moc_LightingPresetThumbnail.cpp>