Files
o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Previewer/CommonThumbnailRenderer.cpp
T
Guthrie Adams 2c6cfdd7dc Implemented support for semi-live previews of materials in the material property inspector.
Changed thumbnailer bus to use const pixmap
Changed capture request call back to use const pixmap instead of image
Replaced scene and pipeline members with constructor parameters
Added material preview renderer to editor material system component with new requests and notifications
Changed material property inspector details group to persistent heading so the preview image widget would not get destroyed during refreshes. But this was also a backlog task.
Changed common preview render camera to use lookat
Moved default asset caching to thumbnail renderer

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
2021-10-09 18:17:50 -05:00

77 lines
3.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
#include <AzToolsFramework/Thumbnails/ThumbnailerBus.h>
#include <Previewer/CommonPreviewContent.h>
#include <Previewer/CommonThumbnailRenderer.h>
#include <Previewer/ThumbnailUtils.h>
namespace AZ
{
namespace LyIntegration
{
namespace Thumbnails
{
CommonThumbnailRenderer::CommonThumbnailRenderer()
{
m_previewRenderer.reset(aznew AtomToolsFramework::PreviewRenderer(
"CommonThumbnailRenderer Preview Scene", "CommonThumbnailRenderer Preview Pipeline"));
m_defaultModelAsset.Create(DefaultModelAssetId, true);
m_defaultMaterialAsset.Create(DefaultMaterialAssetId, true);
m_defaultLightingPresetAsset.Create(DefaultLightingPresetAssetId, true);
// CommonThumbnailRenderer supports both models and materials
AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::MultiHandler::BusConnect(RPI::MaterialAsset::RTTI_Type());
AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::MultiHandler::BusConnect(RPI::ModelAsset::RTTI_Type());
AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::MultiHandler::BusConnect(RPI::AnyAsset::RTTI_Type());
SystemTickBus::Handler::BusConnect();
}
CommonThumbnailRenderer::~CommonThumbnailRenderer()
{
AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::MultiHandler::BusDisconnect();
SystemTickBus::Handler::BusDisconnect();
}
void CommonThumbnailRenderer::RenderThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey thumbnailKey, int thumbnailSize)
{
m_previewRenderer->AddCaptureRequest(
{ thumbnailSize,
AZStd::make_shared<CommonPreviewContent>(
m_previewRenderer->GetScene(), m_previewRenderer->GetView(), m_previewRenderer->GetEntityContextId(),
GetAssetId(thumbnailKey, RPI::ModelAsset::RTTI_Type(), DefaultModelAssetId),
GetAssetId(thumbnailKey, RPI::MaterialAsset::RTTI_Type(), DefaultMaterialAssetId),
GetAssetId(thumbnailKey, RPI::AnyAsset::RTTI_Type(), DefaultLightingPresetAssetId),
Render::MaterialPropertyOverrideMap()),
[thumbnailKey]()
{
AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Event(
thumbnailKey, &AzToolsFramework::Thumbnailer::ThumbnailerRendererNotifications::ThumbnailFailedToRender);
},
[thumbnailKey](const QPixmap& pixmap)
{
AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Event(
thumbnailKey, &AzToolsFramework::Thumbnailer::ThumbnailerRendererNotifications::ThumbnailRendered, pixmap);
} });
}
bool CommonThumbnailRenderer::Installed() const
{
return true;
}
void CommonThumbnailRenderer::OnSystemTick()
{
AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::ExecuteQueuedEvents();
}
} // namespace Thumbnails
} // namespace LyIntegration
} // namespace AZ