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The main addition here is the MaterialNameContext class which represents the concept of a namespace for properties, shader options, and SRG fields. This concept was already somewhat supported in LuaMaterialFunctor through bespoke "prefix" fields, but I have generalized it be available for all material functors. Note that I have not yet updated the other material functor types to ensure they take advantage of this feature, that will be in another commit. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| Include/AtomLyIntegration/CommonFeatures | 4 years ago | |
| Resources | 5 years ago | |
| Source | 4 years ago | |
| Tests | 4 years ago | |
| CMakeLists.txt | 4 years ago | |
| atomlyintegration_commonfeatures_editor_files.cmake | 4 years ago | |
| atomlyintegration_commonfeatures_editor_test_files.cmake | 4 years ago | |
| atomlyintegration_commonfeatures_files.cmake | 4 years ago | |
| atomlyintegration_commonfeatures_public_files.cmake | 4 years ago | |
| atomlyintegration_commonfeatures_shared_files.cmake | 4 years ago | |