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o3de/Gems/Atom/Tools/MaterialEditor/Code/Source/Document
santorac 2c59f1b8a4 Added support for deeply nested material property groups.
The main addition here is the MaterialNameContext class which represents the concept of a namespace for properties, shader options, and SRG fields. This concept was already somewhat supported in LuaMaterialFunctor through bespoke "prefix" fields, but I have generalized it be available for all material functors. Note that I have not yet updated the other material functor types to ensure they take advantage of this feature, that will be in another commit.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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MaterialDocument.cpp Added support for deeply nested material property groups. 4 years ago
MaterialDocument.h Atom Tools: Removing unnecessary modules, components, and dead code from ME 4 years ago
MaterialDocumentRequestBus.h Atom Tools: Removing unnecessary modules, components, and dead code from ME 4 years ago
MaterialDocumentSettings.cpp Atom Tools: Removing unnecessary modules, components, and dead code from ME 4 years ago
MaterialDocumentSettings.h Atom Tools: Removing unnecessary modules, components, and dead code from ME 4 years ago