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o3de/Code/Framework/AzFramework/AzFramework/Archive
lumberyard-employee-dm b9d1af9f46
Fixed calculation of each archive file data offset. (#4204)
* Fixed calculation of each archive file data offset.

The location of a file entry in a Zip file is calculated after the local file
header + the length of the filename + the length of the extra field
length per the ZIP file spec.
https://pkware.cachefly.net/webdocs/casestudies/APPNOTE.TXT

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed bIndependentBlocks variable

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
..
Archive.cpp Nearly all build jobs fail with a missing function in Archive.cpp (#4195) 5 years ago
Archive.h Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ArchiveBus.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ArchiveFileIO.cpp Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ArchiveFileIO.h Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ArchiveFindData.cpp Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ArchiveFindData.h Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ArchiveVars.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Codec.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
IArchive.h Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
INestedArchive.h Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
MissingFileReport.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MissingFileReport.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
NestedArchive.cpp Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
NestedArchive.h Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ZipDirCache.cpp Fixed calculation of each archive file data offset. (#4204) 5 years ago
ZipDirCache.h Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ZipDirCacheFactory.cpp Fixed calculation of each archive file data offset. (#4204) 5 years ago
ZipDirCacheFactory.h Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ZipDirFind.cpp Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ZipDirFind.h Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ZipDirList.cpp Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ZipDirList.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ZipDirStructures.cpp Fixed calculation of each archive file data offset. (#4204) 5 years ago
ZipDirStructures.h Fixed calculation of each archive file data offset. (#4204) 5 years ago
ZipDirTree.cpp Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ZipDirTree.h Updated the GameApplication to mount the engine.pak (#4128) 5 years ago
ZipFileFormat.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago