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90 lines
3.8 KiB
C
90 lines
3.8 KiB
C
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Standard interface for console connectivity plugins.
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#ifndef CRYINCLUDE_EDITOR_INCLUDE_ICONSOLECONNECTIVITY_H
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#define CRYINCLUDE_EDITOR_INCLUDE_ICONSOLECONNECTIVITY_H
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#pragma once
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//////////////////////////////////////////////////////////////////////////
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// Description
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// This interface provide access to the console connectivity
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// functionality.
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//////////////////////////////////////////////////////////////////////////
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struct IConsoleConnectivity
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: public IUnknown
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{
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DEFINE_UUID(0x4DAA85E1, 0x8498, 0x402f, 0x9B, 0x85, 0x7F, 0x62, 0x9D, 0x76, 0x79, 0x8A);
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//////////////////////////////////////////////////////////////////////////
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//TODO: Must add the useful interface here.
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//////////////////////////////////////////////////////////////////////////
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// Description:
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// Checks if a development console is connected to the development PC.
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// See Also:
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// Arguments:
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// Nothing
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// Return:
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// bool - true if it is connected, false otherwise.
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virtual bool IsConnectedToConsole() = 0;
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// Description:
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// Send a file from the specified local filename to the console platform creating the full path
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// as required so it can copy to the remote filename.
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// See Also:
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// Nothing
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// Arguments:
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// szLocalFileName - is the local filename from which you want to copy the file.
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// szRemoteFilename - is the full path and filename to where you want to copy the file.
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// Return:
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// bool - true if the copy succeeded, false otherwise.
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virtual bool SendFile(const char* szLocalFileName, const char* szRemoteFilename) = 0;
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// Description:
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// Notifies to the console that a file has been changed, typically uploaded.
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// This will be usually called after a SendFile (see above) call, so that the
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// system running on the console may decide what to do with this new file.
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// Typically the system will have to load or reloads this new file.
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// See Also:
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// SendFile
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// Arguments:
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// szRemoteFilename - is the full path and filename in the console of the changed
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// file.
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// Return:
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// bool - true if succeeded sending the notification, false otherwise.
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virtual bool NotifyFileChange(const char* szRemoteFilename) = 0;
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// Description:
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// Gets the the title IP for the connected console .
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// Arguments:
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// dwConsoleAddressPlaceholder - is the pointer to the placeholder of the variable
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// which will contain the title IP of the console.
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// Return:
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// bool - true if dwConsoleAddressPlaceholder now contains the IP address, else false.
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virtual bool GetConsoleAddress(DWORD* dwConsoleAddressPlaceholder) = 0;
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//////////////////////////////////////////////////////////////////////////
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// IUnknown
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//////////////////////////////////////////////////////////////////////////
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virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) { return E_NOINTERFACE; };
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virtual ULONG STDMETHODCALLTYPE AddRef() { return 0; };
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virtual ULONG STDMETHODCALLTYPE Release() { return 0; };
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//////////////////////////////////////////////////////////////////////////
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};
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#endif // CRYINCLUDE_EDITOR_INCLUDE_ICONSOLECONNECTIVITY_H
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