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62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_EDITOR_ANIMATION_SKELETONHIERARCHY_H
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#define CRYINCLUDE_EDITOR_ANIMATION_SKELETONHIERARCHY_H
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#pragma once
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namespace Skeleton {
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class CHierarchy
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: public _reference_target_t
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{
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public:
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struct SNode
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{
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string name;
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QuatT pose;
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int32 parent;
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/* TODO: Implement
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uint32 childrenIndex;
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uint32 childrenCount;
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*/
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};
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public:
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CHierarchy();
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~CHierarchy();
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public:
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uint32 AddNode(const char* name, const QuatT& pose, int32 parent = -1);
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uint32 GetNodeCount() const { return uint32(m_nodes.size()); }
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SNode* GetNode(uint32 index) { return &m_nodes[index]; }
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const SNode* GetNode(uint32 index) const { return &m_nodes[index]; }
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int32 FindNodeIndexByName(const char* name) const;
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const SNode* FindNode(const char* name) const;
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void ClearNodes() { m_nodes.clear(); }
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void CreateFrom(IDefaultSkeleton* rIDefaultSkeleton);
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void ValidateReferences();
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void AbsoluteToRelative(const QuatT* pSource, QuatT* pDestination);
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bool SerializeTo(XmlNodeRef& node);
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private:
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std::vector<SNode> m_nodes;
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};
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} // namespace Skeleton
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#endif // CRYINCLUDE_EDITOR_ANIMATION_SKELETONHIERARCHY_H
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