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o3de/Assets/Engine/EngineAssets/Materials/test/lighthouseBeam.mtl

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<Material MtlFlags="524288" Shader="Templbeamproc" GenMask="1" StringGenMask="" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="engineassets/textures/white.dds"/>
</Textures>
<PublicParams StartRadius="0.72000003" EndRadius="5.6599998" StartColor="1,1,1" EndColor="0,0,0" FinalMultiplier="0.15000001" SoftIntersectionFactor="0.67000002" BeamLength="15.31" viewDependencyFactor="0.25" OrigLength="10" OrigWidth="1"/>
</Material>