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o3de/Gems/SurfaceData/Code/Source
Mike Balfour 0be75732cc
Added initial support for nested slices to slice-prefab converter (#881)
Nested slices are now detected, converted into prefabs, and the top-level prefab will get linked to the nested prefabs with the proper number of instances.  However, the nested prefabs won't retain any of the slice override values or parent entity hierarchy.  That will (hopefully) be added in a separate PR.

This also adds support for better relative source paths for nested prefabs.  To support this, the tool now needs to connect/disconnect with the AssetProcessor to be able to turn a slice asset ID into a relative source path, so that nested templates can be looked up and converted correctly.
5 years ago
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Components Remove physics world body notification bus (#576) 5 years ago
Editor Added initial support for nested slices to slice-prefab converter (#881) 5 years ago
SurfaceDataEditorModule.cpp Integrating github/staging through commit ab87ed9 5 years ago
SurfaceDataEditorModule.h Add newlines to the end of all files 5 years ago
SurfaceDataModule.cpp Integrating github/staging through commit ab87ed9 5 years ago
SurfaceDataModule.h Add newlines to the end of all files 5 years ago
SurfaceDataSystemComponent.cpp Integrating github/staging through commit ab87ed9 5 years ago
SurfaceDataSystemComponent.h Initial commit 5 years ago
SurfaceDataUtility.cpp Integrating github/staging through commit ab87ed9 5 years ago
SurfaceData_precompiled.cpp Initial commit 5 years ago
SurfaceData_precompiled.h Initial commit 5 years ago
SurfaceTag.cpp Integrating github/staging through commit ab87ed9 5 years ago
TerrainSurfaceDataSystemComponent.cpp Remove I3DEngine CryCommon Interface (#567) 5 years ago
TerrainSurfaceDataSystemComponent.h Initial commit 5 years ago