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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Windows
Guthrie Adams 3977edb21e Atom Tools: Removing unnecessary modules, components, and dead code from SMC
Looking toward creating a bare bones template for a standalone application, simplifying and removing any boilerplate wherever possible. SMC followed patterns established by material editor, subdividing everything into multiple modules, which required manually adding static modules, implementing system components with little to no functionality, and a bunch of unnecessary files for such a simple application. This change deletes unnecessary boilerplate code, moving everything into a single module, making the application class responsible for reflecting classes and buses.

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
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PAL_windows.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderManagementConsole.ico Integrating github/staging through commit 5f214be 5 years ago
ShaderManagementConsole.rc Integrating github/staging through commit 5f214be 5 years ago
ShaderManagementConsole_Traits_Platform.h Merge branch 'development' into cmake/SPEC-7179 4 years ago
ShaderManagementConsole_Traits_Windows.h Atom Tools: Removing unnecessary modules, components, and dead code from SMC 4 years ago
platform_windows_files.cmake updated/removed platform specific files 4 years ago
tool_dependencies_windows.cmake removing ly_add_target_dependencies 4 years ago