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69 lines
3.1 KiB
C++
69 lines
3.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Edit/Shader/ShaderVariantListSourceData.h>
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#include <Atom/RPI.Reflect/Material/ShaderCollection.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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#include <AtomToolsFramework/Document/AtomToolsDocument.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/containers/vector.h>
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#include <Document/ShaderManagementConsoleDocumentRequestBus.h>
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namespace ShaderManagementConsole
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{
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//! ShaderManagementConsoleDocument provides an API for modifying and saving document properties.
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class ShaderManagementConsoleDocument
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: public AtomToolsFramework::AtomToolsDocument
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, public ShaderManagementConsoleDocumentRequestBus::Handler
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{
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public:
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AZ_RTTI(ShaderManagementConsoleDocument, "{504A74BA-F5DD-49E0-BA5E-A381F61DD524}");
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AZ_CLASS_ALLOCATOR(ShaderManagementConsoleDocument, AZ::SystemAllocator, 0);
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AZ_DISABLE_COPY_MOVE(ShaderManagementConsoleDocument);
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ShaderManagementConsoleDocument(const AZ::Crc32& toolId);
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~ShaderManagementConsoleDocument();
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// AtomToolsFramework::AtomToolsDocument overrides...
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AZStd::vector<AtomToolsFramework::DocumentObjectInfo> GetObjectInfo() const override;
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bool Open(AZStd::string_view loadPath) override;
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bool Save() override;
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bool SaveAsCopy(AZStd::string_view savePath) override;
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bool SaveAsChild(AZStd::string_view savePath) override;
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bool IsOpen() const override;
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bool IsModified() const override;
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bool IsSavable() const override;
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// ShaderManagementConsoleDocumentRequestBus::Handler overridfes...
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void SetShaderVariantListSourceData(const AZ::RPI::ShaderVariantListSourceData& sourceData) override;
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const AZ::RPI::ShaderVariantListSourceData& GetShaderVariantListSourceData() const override;
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size_t GetShaderVariantCount() const override;
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const AZ::RPI::ShaderVariantListSourceData::VariantInfo& GetShaderVariantInfo(size_t index) const override;
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size_t GetShaderOptionCount() const override;
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const AZ::RPI::ShaderOptionDescriptor& GetShaderOptionDescriptor(size_t index) const override;
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private:
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// AtomToolsFramework::AtomToolsDocument overrides...
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void Clear() override;
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bool SaveSourceData();
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AZStd::vector<AZ::Data::AssetId> FindMaterialAssetsUsingShader(const AZStd::string& shaderFilePath);
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AZStd::vector<AZ::RPI::ShaderCollection::Item> GetMaterialInstanceShaderItems(const AZ::Data::AssetId& assetId);
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// Source data for shader variant list
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AZ::RPI::ShaderVariantListSourceData m_shaderVariantListSourceData;
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// Shader asset for the corresponding shader variant list
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AZ::Data::Asset<AZ::RPI::ShaderAsset> m_shaderAsset;
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AZ::RPI::ShaderOptionDescriptor m_invalidDescriptor;
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};
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} // namespace ShaderManagementConsole
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