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65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/smart_ptr/shared_ptr.h>
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#include <SceneAPI/SceneCore/Containers/RuleContainer.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
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#include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
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namespace AZ
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{
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class ReflectContext;
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namespace SceneAPI
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{
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namespace Containers
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{
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class Scene;
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}
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namespace SceneData
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{
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class MeshGroup
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: public DataTypes::IMeshGroup
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{
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public:
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AZ_RTTI(MeshGroup, "{07B356B7-3635-40B5-878A-FAC4EFD5AD86}", DataTypes::IMeshGroup);
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AZ_CLASS_ALLOCATOR(MeshGroup, SystemAllocator, 0)
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MeshGroup();
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~MeshGroup() override = default;
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const AZStd::string& GetName() const override;
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void SetName(const AZStd::string& name);
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void SetName(AZStd::string&& name) override;
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const Uuid& GetId() const override;
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void OverrideId(const Uuid& id) override;
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Containers::RuleContainer& GetRuleContainer() override;
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const Containers::RuleContainer& GetRuleContainerConst() const override;
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DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override;
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const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override;
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static void Reflect(AZ::ReflectContext* context);
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static bool VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement);
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protected:
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SceneNodeSelectionList m_nodeSelectionList;
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Containers::RuleContainer m_rules;
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AZStd::string m_name;
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Uuid m_id;
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};
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} // SceneData
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} // SceneAPI
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} // AZ
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