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o3de/Code/Framework/AzFramework/AzFramework/Render
Tom Hulton-Harrop 36ceff84c9
Support mesh intersection for camera orbit (#982)
* wip support for mesh intersection with intersector bus

* WIP camera mesh intersection orbit logic

* remove unneeded template argument

* add bus connect/disconnect

* fix intersection logic

* small updates, additional comments, some tidy-up

* update formatting options slightly

* use aznumeric_cast

* temp workaround for negative distances with RayIntersection
5 years ago
..
GameIntersectorComponent.cpp Initial commit 5 years ago
GameIntersectorComponent.h Initial commit 5 years ago
GeometryIntersectionBus.h Support mesh intersection for camera orbit (#982) 5 years ago
GeometryIntersectionStructures.h Initial commit 5 years ago
Intersector.cpp merging latest origin 5 years ago
Intersector.h Revamped AzFramework::Scene (#332) 5 years ago
IntersectorInterface.h Initial commit 5 years ago
RenderSystemBus.h Initial commit 5 years ago