Files
o3de/Code/Legacy/CryCommon/IEntityRenderState.h
T
Artur K 2a2847b15d Legacy code cleanup - part 3 (#3903)
* Legacy cleanup - part 3

Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix windows build, remove a few more things, re-add one file

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove legacy RenderBus + more cleanups

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove MaterialOwnerBus.h

Clean-up in Cry_Matrix34/33

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-09-07 12:14:16 -06:00

27 lines
635 B
C

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <CryCommon/Cry_Matrix34.h>
struct IStatObj;
struct IRenderNode
{
// Gives access to object components.
IStatObj* GetEntityStatObj(unsigned int = 0, unsigned int = 0, Matrix34* = nullptr, bool = false) {
return nullptr;
}
int GetSlotCount() const { return 1; }
// Max view distance settings.
static constexpr int VIEW_DISTANCE_MULTIPLIER_MAX = 100;
};