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o3de/Gems/Atom/Feature/Common/Code/Source/ReflectionProbe/ReflectionProbeFeatureProce...

126 lines
6.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/Feature/ReflectionProbe/ReflectionProbeFeatureProcessorInterface.h>
#include <ReflectionProbe/ReflectionProbe.h>
namespace AZ
{
namespace Render
{
class ReflectionProbeFeatureProcessor final
: public ReflectionProbeFeatureProcessorInterface,
private Data::AssetBus::MultiHandler
{
public:
AZ_RTTI(ReflectionProbeFeatureProcessor, "{A08C591F-D2AB-4550-852A-4436533DB137}", ReflectionProbeFeatureProcessorInterface);
static void Reflect(AZ::ReflectContext* context);
ReflectionProbeFeatureProcessor() = default;
virtual ~ReflectionProbeFeatureProcessor() = default;
// ReflectionProbeFeatureProcessorInterface overrides
ReflectionProbeHandle AddProbe(const AZ::Transform& transform, bool useParallaxCorrection) override;
void RemoveProbe(ReflectionProbeHandle& probe) override;
void SetProbeOuterExtents(const ReflectionProbeHandle& probe, const AZ::Vector3& outerExtents) override;
void SetProbeInnerExtents(const ReflectionProbeHandle& probe, const AZ::Vector3& innerExtents) override;
void SetProbeCubeMap(const ReflectionProbeHandle& probe, Data::Instance<RPI::Image>& cubeMapImage, const AZStd::string& relativePath) override;
void SetProbeTransform(const ReflectionProbeHandle& probe, const AZ::Transform& transform) override;
void BakeProbe(const ReflectionProbeHandle& probe, BuildCubeMapCallback callback, const AZStd::string& relativePath) override;
bool CheckCubeMapAssetNotification(const AZStd::string& relativePath, Data::Asset<RPI::StreamingImageAsset>& outCubeMapAsset, CubeMapAssetNotificationType& outNotificationType) override;
bool IsCubeMapReferenced(const AZStd::string& relativePath) override;
bool IsValidProbeHandle(const ReflectionProbeHandle& probe) const override { return (probe.get() != nullptr); }
void ShowProbeVisualization(const ReflectionProbeHandle& probe, bool showVisualization) override;
void SetRenderExposure(const ReflectionProbeHandle& probe, float renderExposure) override;
void SetBakeExposure(const ReflectionProbeHandle& probe, float bakeExposure) override;
// FeatureProcessor overrides
void Activate() override;
void Deactivate() override;
void Simulate(const FeatureProcessor::SimulatePacket& packet) override;
void OnRenderEnd() override;
// find the reflection probe volumes that contain the position
using ReflectionProbeVector = AZStd::vector<AZStd::shared_ptr<ReflectionProbe>>;
void FindReflectionProbes(const AZ::Vector3& position, ReflectionProbeVector& reflectionProbes);
private:
AZ_DISABLE_COPY_MOVE(ReflectionProbeFeatureProcessor);
// create the box vertex and index streams, which are used to render the probe volumes
void CreateBoxMesh();
// load the shader and retrieve pipeline state, shader, Srg Layout, and drawListTag
void LoadShader(
const char* filePath, RPI::Ptr<RPI::PipelineStateForDraw>& pipelineState, Data::Instance<RPI::Shader>& shader,
RHI::Ptr<RHI::ShaderResourceGroupLayout>& srgLayout, RHI::DrawListTag& drawListTag);
// RPI::SceneNotificationBus::Handler overrides
void OnRenderPipelinePassesChanged(RPI::RenderPipeline* renderPipeline) override;
void OnRenderPipelineAdded(RPI::RenderPipelinePtr pipeline) override;
void OnRenderPipelineRemoved(RPI::RenderPipeline* pipeline) override;
void UpdatePipelineStates();
// AssetBus::MultiHandler overrides...
void OnAssetReady(Data::Asset<Data::AssetData> asset) override;
void OnAssetError(Data::Asset<Data::AssetData> asset) override;
// notifies and removes the notification entry
void HandleAssetNotification(Data::Asset<Data::AssetData> asset, CubeMapAssetNotificationType notificationType);
// list of reflection probes
const size_t InitialProbeAllocationSize = 64;
ReflectionProbeVector m_reflectionProbes;
// list of cubemap assets that we need to check during Simulate() to see if they are ready
struct NotifyCubeMapAssetEntry
{
AZStd::string m_relativePath;
AZ::Data::AssetId m_assetId;
Data::Asset<RPI::StreamingImageAsset> m_asset;
CubeMapAssetNotificationType m_notificationType = CubeMapAssetNotificationType::None;
};
typedef AZStd::vector<NotifyCubeMapAssetEntry> NotifyCubeMapAssetVector;
NotifyCubeMapAssetVector m_notifyCubeMapAssets;
// position structure for the box vertices
struct Position
{
float m_x = 0.0f;
float m_y = 0.0f;
float m_z = 0.0f;
};
// buffer pool for the vertex and index buffers
RHI::Ptr<RHI::BufferPool> m_bufferPool;
// box mesh rendering buffers
// note that the position and index views are stored in ReflectionRenderData
AZStd::vector<Position> m_boxPositions;
AZStd::vector<uint16_t> m_boxIndices;
RHI::Ptr<RHI::Buffer> m_boxPositionBuffer;
RHI::Ptr<RHI::Buffer> m_boxIndexBuffer;
RHI::InputStreamLayout m_boxStreamLayout;
// contains the rendering data needed by reflection probes
// it is loaded by the feature processor and passed to the probes to avoid loading it in each probe
ReflectionRenderData m_reflectionRenderData;
// indicates that the probe list needs to be re-sorted, necessary when a probe is resized
bool m_probeSortRequired = false;
bool m_needUpdatePipelineStates = false;
};
} // namespace Render
} // namespace AZ