38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
109 lines
2.9 KiB
C++
109 lines
2.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Math/Vector3.h>
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#include <AzCore/RTTI/RTTI.h>
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namespace AzToolsFramework
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{
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//! Provide unique type alias for AZ::u64 for manipulator, bounds and manager.
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template<typename T>
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class IdType
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{
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public:
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explicit IdType(AZ::u64 id = 0)
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: m_id(id)
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{
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}
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operator AZ::u64() const
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{
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return m_id;
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}
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bool operator==(IdType other) const
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{
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return m_id == other.m_id;
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}
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bool operator!=(IdType other) const
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{
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return m_id != other.m_id;
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}
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IdType& operator++() // pre-increment
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{
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++m_id;
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return *this;
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}
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IdType operator++(int) // post-increment
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{
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IdType temp = *this;
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++*this;
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return temp;
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}
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private:
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AZ::u64 m_id;
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};
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namespace Picking
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{
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class BoundRequestShapeBase;
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using RegisteredBoundId = IdType<struct RegisteredBoundType>;
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static const RegisteredBoundId InvalidBoundId = RegisteredBoundId(0);
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//! This class serves as the base class for the actual bound shapes that various DefaultContextBoundManager-derived
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//! classes return from the function CreateShape.
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class BoundShapeInterface
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{
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public:
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AZ_RTTI(BoundShapeInterface, "{C639CB8E-1957-4E4F-B889-3BE1DFBC358D}");
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explicit BoundShapeInterface(const RegisteredBoundId boundId)
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: m_boundId(boundId)
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, m_valid(false)
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{
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}
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virtual ~BoundShapeInterface() = default;
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RegisteredBoundId GetBoundId() const
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{
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return m_boundId;
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}
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//! @param rayOrigin The origin of the ray to test with.
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//! @param rayDir The direction of the ray to test with.
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//! @param[out] rayIntersectionDistance The distance of the intersecting point closest to the ray origin.
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//! @return Boolean indicating whether there is a least one intersecting point between this bound shape and the ray.
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virtual bool IntersectRay(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) = 0;
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virtual void SetShapeData(const BoundRequestShapeBase& shapeData) = 0;
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void SetValidity(bool valid)
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{
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m_valid = valid;
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}
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bool IsValid() const
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{
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return m_valid;
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}
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private:
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RegisteredBoundId m_boundId;
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bool m_valid;
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};
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} // namespace Picking
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} // namespace AzToolsFramework
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