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o3de/Gems/CrashReporting/Code/Include/CrashReporting/GameCrashHandler.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

35 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// LY Editor Crashpad Hook
#pragma once
#include <CrashHandler.h>
namespace CrashHandler
{
class GameCrashHandler : public CrashHandler::CrashHandlerBase
{
public:
GameCrashHandler() = default;
virtual ~GameCrashHandler() = default;
static void InitCrashHandler(const std::string& moduleTag, const std::string& devRoot, const std::string& crashUrl = {}, const std::string& crashToken = {}, const std::string& handlerFolder = {}, const CrashHandlerAnnotations& baseAnnotations = CrashHandlerAnnotations(), const CrashHandlerArguments& argumentVec = CrashHandlerArguments());
protected:
virtual const char* GetCrashHandlerExecutableName() const override;
virtual std::string DetermineAppPath() const override;
virtual std::string GetCrashSubmissionURL() const override;
virtual std::string GetCrashSubmissionToken() const override;
virtual std::string GetCrashHandlerPath(const std::string& lyAppRoot) const override;
};
}