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o3de/Code/Tools/SceneAPI/SceneBuilder/SceneImporter.h
T
AMZN-stankowi 73522e90c9 FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-07-01 15:46:55 -07:00

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1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
#include <SceneAPI/SceneBuilder/SceneSystem.h>
#include <SceneAPI/SDKWrapper/SceneWrapper.h>
namespace AZ
{
namespace SceneAPI
{
namespace Containers
{
class Scene;
}
namespace SceneBuilder
{
class SceneImporter
: public SceneCore::LoadingComponent
{
public:
AZ_COMPONENT(SceneImporter, "{D5EE21B6-8B73-45BF-B711-31346E0BEDB3}", SceneCore::LoadingComponent);
SceneImporter();
~SceneImporter() override = default;
static void Reflect(ReflectContext* context);
Events::ProcessingResult ImportProcessing(Events::ImportEventContext& context);
protected:
bool ConvertScene(Containers::Scene& scene) const;
void SanitizeNodeName(AZStd::string& nodeName) const;
AZStd::unique_ptr<SDKScene::SceneWrapperBase> m_sceneWrapper;
AZStd::shared_ptr<SceneSystem> m_sceneSystem;
};
} // namespace SceneBuilder
} // namespace SceneAPI
} // namespace AZ