73522e90c9
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
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#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
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struct aiAnimation;
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struct aiMesh;
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struct aiMeshMorphAnim;
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneBuilder
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{
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class AssImpAnimationImporter
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: public SceneCore::LoadingComponent
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{
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public:
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AZ_COMPONENT(AssImpAnimationImporter, "{93b3f4e3-6fcd-42b9-a74e-5923f76d25c7}", SceneCore::LoadingComponent);
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AssImpAnimationImporter();
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~AssImpAnimationImporter() override = default;
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static void Reflect(ReflectContext* context);
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Events::ProcessingResult ImportAnimation(AssImpSceneNodeAppendedContext& context);
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Events::ProcessingResult ImportBlendShapeAnimation(
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AssImpSceneNodeAppendedContext& context,
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const aiAnimation* animation,
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const aiMeshMorphAnim* meshMorphAnim,
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const aiMesh* mesh);
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static const double s_defaultTimeStepBetweenFrames;
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protected:
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static const char* s_animationNodeName;
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};
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} // namespace SceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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