b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
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class QMimeData;
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namespace AzToolsFramework
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{
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namespace AssetBrowser
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{
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class SourceAssetBrowserEntry;
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class AssetBrowserEntry;
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}
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}
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namespace AZ
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{
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class AssetBrowserContextProvider
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: public AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler
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{
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public:
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AssetBrowserContextProvider();
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~AssetBrowserContextProvider() override;
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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// AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler
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void AddSourceFileOpeners(const char* fullSourceFileName, const AZ::Uuid& sourceUUID, AzToolsFramework::AssetBrowser::SourceFileOpenerList& openers) override;
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AzToolsFramework::AssetBrowser::SourceFileDetails GetSourceFileDetails(const char* fullSourceFileName) override;
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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protected:
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bool HandlesSource(const AzToolsFramework::AssetBrowser::SourceAssetBrowserEntry* entry) const; // return true if we care about this kind of source file.
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};
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}
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