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o3de/Code/Editor/Plugins/EditorAssetImporter/AssetBrowserContextProvider.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

42 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
class QMimeData;
namespace AzToolsFramework
{
namespace AssetBrowser
{
class SourceAssetBrowserEntry;
class AssetBrowserEntry;
}
}
namespace AZ
{
class AssetBrowserContextProvider
: public AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler
{
public:
AssetBrowserContextProvider();
~AssetBrowserContextProvider() override;
/////////////////////////////////////////////////////////////////////////////////////////////////////
// AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler
void AddSourceFileOpeners(const char* fullSourceFileName, const AZ::Uuid& sourceUUID, AzToolsFramework::AssetBrowser::SourceFileOpenerList& openers) override;
AzToolsFramework::AssetBrowser::SourceFileDetails GetSourceFileDetails(const char* fullSourceFileName) override;
/////////////////////////////////////////////////////////////////////////////////////////////////////
protected:
bool HandlesSource(const AzToolsFramework::AssetBrowser::SourceAssetBrowserEntry* entry) const; // return true if we care about this kind of source file.
};
}