Files
o3de/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/Outliner/OutlinerDisplayOptionsMenu.cpp
T
Esteban Papp d7c8c0192f SPEC-7503 Mac nightly run asset profile failed to process "Translation/scriptcanvas_en_us.ts" (#1742)
* copy frameworks to output for loose file case

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* patching lrelease

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Fix for python in loose files and bundles

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* found what the problem is, setting a version just in case

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* fixup_bundle working with Python.framework and codesigning on AssetProcessor.app

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Trying to ignore other files to solve Jenkins

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Fix some qt stuff for mac

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* removal of cstemp files to prevent signature failures

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Updating Qt with fixes to solve some qt framework issues with include paths

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-08 17:20:20 -07:00

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2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ComponentEntityEditorPlugin_precompiled.h"
#include "OutlinerDisplayOptionsMenu.h"
#include <QIcon>
namespace EntityOutliner
{
DisplayOptionsMenu::DisplayOptionsMenu(QWidget* parent)
: QMenu(parent)
{
auto sortManually = addAction(QIcon(QStringLiteral(":/Outliner/sort_manually.svg")), tr("Sort: Manually"));
sortManually->setData(static_cast<int>(DisplaySortMode::Manually));
sortManually->setCheckable(true);
auto sortAtoZ = addAction(QIcon(QStringLiteral(":/Outliner/sort_a_to_z.svg")), tr("Sort: A to Z"));
sortAtoZ->setData(static_cast<int>(DisplaySortMode::AtoZ));
sortAtoZ->setCheckable(true);
auto sortZtoA = addAction(QIcon(QStringLiteral(":/Outliner/sort_z_to_a.svg")), tr("Sort: Z to A"));
sortZtoA->setData(static_cast<int>(DisplaySortMode::ZtoA));
sortZtoA->setCheckable(true);
addSeparator();
auto autoScroll = addAction(tr("Scroll to Selected"));
autoScroll->setCheckable(true);
auto autoExpand = addAction(tr("Expand Selected"));
autoExpand->setCheckable(true);
auto sortGroup = new QActionGroup(this);
sortGroup->addAction(sortManually);
sortGroup->addAction(sortAtoZ);
sortGroup->addAction(sortZtoA);
sortManually->setChecked(true);
autoScroll->setChecked(true);
autoExpand->setChecked(true);
connect(sortGroup, &QActionGroup::triggered, this, &DisplayOptionsMenu::OnSortModeSelected);
connect(autoScroll, &QAction::toggled, this, &DisplayOptionsMenu::OnAutoScrollToggle);
connect(autoExpand, &QAction::toggled, this, &DisplayOptionsMenu::OnAutoExpandToggle);
}
void DisplayOptionsMenu::OnSortModeSelected(QAction* action)
{
const auto sortMode = static_cast<DisplaySortMode>(action->data().toInt());
emit OnSortModeChanged(sortMode);
}
void DisplayOptionsMenu::OnAutoScrollToggle(bool checked)
{
emit OnOptionToggled(DisplayOption::AutoScroll, checked);
}
void DisplayOptionsMenu::OnAutoExpandToggle(bool checked)
{
emit OnOptionToggled(DisplayOption::AutoExpand, checked);
}
}
#include <UI/Outliner/moc_OutlinerDisplayOptionsMenu.cpp>