Files
o3de/AutomatedTesting/TestAssets/test_chunks_builder.py
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

57 lines
2.0 KiB
Python
Executable File

"""
Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import azlmbr.scene as sceneApi
from scene_api import scene_data as sceneData
import uuid
def update_manifest(scene):
graph = sceneData.SceneGraph(scene.graph)
rootNode = graph.get_root()
kidNode = graph.get_node_child(rootNode)
chunkNameList = []
siblingNode = graph.get_node_child(kidNode)
while siblingNode.IsValid():
chunkGraphName = sceneData.SceneGraphName(graph.get_node_name(siblingNode))
chunkName = chunkGraphName.get_name()
chunkNameList.append(chunkName)
siblingNode = graph.get_node_sibling(siblingNode)
sceneManifest = sceneData.SceneManifest()
for activeMeshIndex in range(len(chunkNameList)):
chunkName = chunkNameList[activeMeshIndex]
meshGroup = sceneManifest.add_mesh_group(chunkName)
meshGroup['id'] = '{' + str(uuid.uuid5(uuid.NAMESPACE_DNS, scene.sourceFilename + chunkName)) + '}'
sceneManifest.mesh_group_add_comment(meshGroup, 'auto generated by test_chunks_builder')
sceneManifest.mesh_group_set_origin(meshGroup, None, 0, 0, 0, 1.0)
for meshIndex in range(len(chunkNameList)):
if (activeMeshIndex == meshIndex):
sceneManifest.mesh_group_select_node(meshGroup, chunkNameList[meshIndex])
else:
sceneManifest.mesh_group_unselect_node(meshGroup, chunkNameList[meshIndex])
return sceneManifest.export()
mySceneJobHandler = None
def on_update_manifest(args):
scene = args[0]
result = update_manifest(scene)
global mySceneJobHandler
mySceneJobHandler.disconnect()
mySceneJobHandler = None
return result
def main():
global mySceneJobHandler
mySceneJobHandler = sceneApi.ScriptBuildingNotificationBusHandler()
mySceneJobHandler.connect()
mySceneJobHandler.add_callback('OnUpdateManifest', on_update_manifest)
if __name__ == "__main__":
main()