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28a40fa4dfa0a9d51596042ef307b6f1e2addef7
o3de
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Gems
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Multiplayer
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History
pereslav
28a40fa4df
Added look up of the child entities when processing input to make sure the entity still exists
...
Signed-off-by: pereslav <
pereslav@amazon.com
>
2021-10-07 16:24:21 +01:00
..
LocalPredictionPlayerInputComponent.cpp
merging latest development
2021-09-20 13:28:57 -07:00
MultiplayerComponent.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerComponentRegistry.cpp
Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions
2021-10-01 15:04:50 -07:00
MultiplayerController.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
NetBindComponent.cpp
merging latest dev
2021-10-01 09:53:16 -07:00
NetworkCharacterComponent.cpp
merging latest dev
2021-10-01 09:53:16 -07:00
NetworkHierarchyChildComponent.cpp
Minor refactor to address CR
2021-09-15 18:43:56 -04:00
NetworkHierarchyRootComponent.cpp
Added look up of the child entities when processing input to make sure the entity still exists
2021-10-07 16:24:21 +01:00
NetworkHitVolumesComponent.cpp
Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now
2021-09-20 14:59:28 -07:00
NetworkRigidBodyComponent.cpp
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
2021-09-30 22:53:51 -07:00
NetworkTransformComponent.cpp
Added unittest for an activation test
2021-10-01 17:56:32 -04:00